12th Level Barbarian Feats

Dragon's Rage Wings [A] (Feat 12)

Barbarian
Instinct
Morph
Primal
Rage
Transmutation

Prerequisites dragon instinct


You sprout dragon wings from your back of the same color as your chosen dragon. While you are raging, you gain a fly Speed equal to your land Speed. If you are flying when your rage ends, you start to fall but the transformation only completes at the last moment, so you take no damage from the fall and land standing up.


Embrace the Pain [R] (Feat 12)

Barbarian
Rage

Trigger A creature damages you with a melee attack.


Ignoring your pain, you reach out and grab the creature or weapon that caused you harm. Attempt an Athletics check to Grapple the triggering creature or to Disarm the creature of the triggering weapon.


Furious Grab [A] (Feat 12)

Barbarian
Rage

Requirements Your last action was a successful Strike, and either you have a hand free or your Strike used a grapple weapon.


You grab your foe while it’s distracted by your attack. The foe you hit becomes grabbed, as if you had succeeded at an Athletics check to Grapple the foe.


Predator's Pounce [A] (Feat 12)

Barbarian
Flourish
Instinct
Open
Rage

Prerequisites animal instinct
Requirements You are unarmored or wearing light armor.

You close the distance to your prey in a blur, pouncing on the creature before it can react. You Stride up to your Speed and make a Strike at the end of your movement.


Spirit's Wrath [A] (Feat 12)

Attack
Barbarian
Concentrate
Instinct
Rage

Prerequisites spirit instinct


You call forth an ephemeral apparition, typically the ghost of an ancestor or a nature spirit, which takes the form of a wisp. The spirit wisp makes a melee wisp rush unarmed attack against an enemy within 120 feet of you. The wisp’s attack modifier is equal to your proficiency bonus for martial weapons plus your Strength modifier plus a +2 item bonus, and it applies the same circumstance and status bonuses and penalties that you have. On a hit, the wisp deals damage equal to 4d8 plus your Constitution modifier. The damage is your choice of negative or positive damage; don’t apply your Rage damage or your weapon specialization damage, but circumstance and status bonuses and penalties that would also affect the wisp’s damage apply. If your wisp’s Strike is a critical hit, the target becomes frightened 1. This attack uses and counts toward your multiple attack penalty as if you were the one attacking.


Sunder Spell [AA] (Feat 12)

Attack
Barbarian
Concentrate
Rage

Prerequisites superstition instinct


You draw upon your superstitious fury to destroy a spell. Make a Strike with a melee weapon or an unarmed attack against a creature, object, or a spell manifestation (such as the wall created by wall of fire or the guardian from spiritual guardian). If your Strike hits, you can attempt to counteract a single spell or magical effect on the target. Your counteract level for this attempt is equal to half your level rounded up, and you use the result of your attack roll for the counteract check.

If a barbarian uses the Sunder Spell feat against a spell like wall of fire that does not have a listed AC, the Strike hits automatically—the barbarian simply rolls the counteract check.

Whether or not you succeed at your Strike, the target becomes temporarily immune to your Sunder Spell for 24 hours.


Titan's Stature (Feat 12)

Barbarian
Instinct
Polymorph
Transmutation

Prerequisites giant instinct, Giant’s Stature


You grow to even greater size. When using Giant’s Stature, you can instead become Huge (increasing your reach by 10 feet if you were Medium or smaller) while you are raging. You have the clumsy 1 condition as long as you are Huge.


Unbalancing Sweep [AAA] (Feat 12)

Barbarian
Flourish
Open

You make a great sweep about yourself, knocking creatures off their feet and away from you. Choose up to three adjacent foes and choose whether to Shove or Trip all three of them. Whichever of the two options you choose, roll a separate Athletics check against each foe, performing the same action against each foe. Each attempt counts toward your multiple attack penalty, but don't increase your penalty until you have made all the attempts.

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