Barbarian Instincts

You channel your rage through an instinct. You decide what your instinct means to you. It could be a creature or symbol beloved by your clan, or a purely internal source or filter of your rage, such as a belief, curse, heritage, or state of mind. Each instinct grants an instinct ability, plus more abilities you can gain via instinct feats. It also determines what damage you resist with raging resistance and, at higher levels, increases the additional damage you deal when you Rage.

Each instinct lists acts that are anathema to it. Whenever you perform such acts, you lose the instinct's abilities and any feats that list your instinct as a prerequisite until you spend 1 day of downtime re-centering yourself, though you keep all of your other barbarian abilities.



Animal Instinct


The fury of a wild predator fills you when you Rage, granting you ferocious unarmed attacks. Cultures that revere vicious animals (such as apes or bears) give rise to barbarians with this instinct. You might also be at war with an uncontrollable, animalistic side of your personality, or you might be a descendant of a werewolf or another werecreature. Select an animal from the table below that best matches your chosen animal.

Animal Instincts

Animal
Attack
Damage
Traits
Ape
Fist
1d10 B
Grapple, unarmed
Bear
Jaws
1d10 P
Unarmed
Claw
1d6 S
Agile, unarmed
Bull
Horn
1d10 P
Shove, unarmed
Cat
Jaws
1d10 P
Unarmed
Claw
1d6 S
Agile, unarmed
Deer
Antler
1d10 P
Grapple, unarmed
Frog
Jaws
1d10 B
Unarmed
Tongue
1d4 B
Agile, unarmed
Shark
Jaws
1d10 P
Grapple, unarmed
Snake
Fangs
1d10 P
Grapple, unarmed
Wolf
Jaws
1d10 P
Trip, unarmed


Anathema

Flagrantly disrespecting an animal of your chosen kind is anathema to your instinct, as is using weapons while raging.


Bestial Rage (Instinct Ability)

When you Rage, you gain your chosen animal's unarmed attack (or attacks). The specific attack gained, the damage it deals, and its traits are listed on the Animal Instincts table above. These attacks are in the brawling group. Your Rage action gains the morph, primal, and transmutation traits.


Specialization Ability (7th Level)

Increase the damage die size for the unarmed attacks granted by your chosen animal by one step, and increase the additional damage from Rage from 2 to 5 for your chosen animal's unarmed attacks. The frog's tongue attack and deer's antler attack gain reach 10 feet. If you have greater weapon specialization, increase the damage from Rage from 5 to 12 for your chosen animal's unarmed attacks.


Raging Resistance (9th Level)

You resist piercing and slashing damage.



Dragon Instinct


You summon the fury of a mighty dragon and manifest incredible abilities. Perhaps your culture reveres draconic majesty, or you gained your connection by drinking or bathing in dragon's blood or after watching a marauding wyrm burn your village. Select a type of dragon from the Dragon Instincts table to be your instinct's dragon type.

Dragon Instincts

Dragon Type
Breath Weapon
Black
Line of acid
Blue
Line of electricity
Green
Cone of poison
Red
Cone of fire
White
Cone of cold
Gold
Cone fire


Anathema

Letting a personal insult against you slide is anathema to your instinct. Choose whether your character respects or abhors your dragon type. If you respect it, defying such a dragon is anathema, and if you abhor it, failing to defeat such a dragon you come across is anathema.


Draconic Rage (Instinct Ability)

While raging, you can increase the additional damage from Rage from 2 to 4 and change its damage type to match that of your dragon's breath weapon instead of the damage type for your weapon or unarmed attack. If you do this, your Rage action gains the arcane and evocation traits, as well as the trait matching the damage type.


Specialization Ability (7th Level)

When you use draconic rage, you increase the additional damage from Rage from 4 to 8. If you have greater weapon specialization, instead increase the damage from Rage when using draconic rage from 8 to 16.


Raging Resistance (9th Level)

You resist piercing damage and the damage type of your dragon’s breath weapon.



Fury Instinct


Your rage comes from a deep and purely personal well within you. You use your rage as you choose.


Anathema and Instinct Ability

You don't have an anathema or an instinct ability. Instead, you gain an additional 1st-level barbarian feat.


Specialization Ability (7th Level)

Increase the additional damage from Rage from 2 to 6. If you have greater weapon specialization, instead increase the additional damage from Rage to 12.


Raging Resistance (9th Level)

You resist physical weapon damage, but not physical damage from other sources (such as unarmed attacks).



Giant Instinct


Your rage gives you the raw power and size of a giant. This doesn't necessarily mean you revere giants—you might scoff at them or even aspire to slay them! You could instead seem like a giant to other people due to your exceptional strength or larger-than-life emotions and ego.


Anathema

Failing to face a personal challenge of strength is anathema.


Titan Mauler (Instinct Ability)

You can use a weapon built for a Large creature if you are Small or Medium (both normally and when raging). If you're not Small or Medium, you can use a weapon built for a creature one size larger than you. You gain access to this larger weapon, which can be of any weapon type otherwise available at character creation. It has the normal Price and Bulk for a weapon of its size. When wielding such a weapon in combat, increase your additional damage from Rage from 2 to 6, but you have the clumsy 1 condition because of the weapon's unwieldy size. You can't remove this clumsy condition or ignore its penalties by any means while wielding the weapon.


Specialization Ability (7th Level)

Increase the damage from Rage when using a larger weapon from 6 to 10; if you have greater weapon specialization, increase it from 10 to 18.


Raging Resistance (9th Level)

You resist bludgeoning damage and your choice of cold, electricity, or fire, chosen when you gain raging resistance.



Spirit Instinct


Whether you are emotionally sensitive to the spirits around you; worship ancestors or apparitions; or are haunted by the specter of an ancestor, relative, friend, or foe, your rage takes the form of a spiritual possession.


Anathema

Disrespecting corpses or spirits is anathema to your instinct; defending yourself against undead creatures is not.


Spirit Rage (Instinct Ability)

While raging, you can increase the additional damage from Rage from 2 to 3 and change its damage type to negative or positive, instead of the damage type for your weapon or unarmed attack (choose each time you Rage). If you choose to deal negative or positive damage, your weapon or unarmed attack gains the effects of the ghost touch property rune, which makes it more effective against incorporeal creatures, and your Rage action gains the divine and necromancy traits, plus negative or positive, as appropriate.


Specialization Ability (7th Level)

When using spirit rage, increase the damage from Rage from 3 to 7. If you have greater weapon specialization, instead increase the damage when using spirit rage to 13.


Raging Resistance (9th Level)

You resist negative damage, as well as damage dealt by the attacks and abilities of undead creatures, regardless of the damage type.



Superstition Instinct


A deep distrust of magic drives you to forgo and counter the metaphysical nonsense of spellcasters. Whether you're a member of a superstitious family or culture that distrusts magic, a warrior in constant battle against wizards and witches, a survivor of a magical accident that instilled an intense aversion in your mind and body, or a scion of a bloodline known for its magic resistance, your rage is inimical to magic. This makes you an excellent mage hunter but slow to trust practitioners of magical arts. Your extremely restrictive anathema grants you powers beyond those of other instincts.


Anathema

Willingly accepting the effects of magic spells (including from scrolls, wands, and the like), even from your allies, is anathema to your instinct. You can still drink potions and invest and activate most magic items you find, though items that cast spells are subject to the same restrictions as all other spells. If an ally insists on using magic on you despite your unwillingness, and you have no reason to believe they will stop, continuing to travel with that ally of your own free will counts as willingly accepting their spells (as do similar circumstances) and thus is also anathema to your instinct.


Superstitious Resilience (Instinct Ability)

While raging, you gain a +2 status bonus to all saves against magic. Increase your damage from Rage from 2 to 4 against creatures that can cast spells. Once every 10 minutes, when you Rage, you regain Hit Points equal to the temporary Hit Points you gain from that Rage action.


Specialization Ability (7th Level)

Increase the damage from Rage from 4 to 8 against creatures that can cast spells. If you have greater raging specialization, instead increase the damage from Rage to 12 against creatures with spells and 8 against other creatures.


Raging Resistance (9th Level)

Choose two associated magical traditions: arcane and occult, arcane and primal, divine and occult, or divine and primal. The resistance from your raging resistance class feature applies against all damage you take from spells cast with these two traditions of magic, regardless of the type of damage dealt by the spell.

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