Tuathan


A Tuathan is a creature who has been touched by one of the denizens of the Feywilde and bears its mark in it's blood. This could come from their two mortal parents having spent time in the Feywilde, taking a fey lover, or just being near a tear in the veil between the two realms.

Physical Description

Tuathans look much like their mortal parents, but the colorations of skin, hair, or eye can be of any (or multiple) colors. Some of their features may be slightly exaggerated as well, such as slightly too large eyes, longer fingers, wide mouths, etc.




Tuathan Versatile Heritage

Uncommon

You descend from the fey and manifest this connection through strange colorations and (quite often) primal casting ability. You gain the fey trait, in addition to the traits from your ancestry. You also gain low-light vision. You can choose from tuathan feats and from your ancestry whenever you gain an ancestry feat.




1st Level Tuathan Feats


Animal Accomplice (Feat 1)

Tuathan

You build a rapport with an animal, which becomes magically bonded to you. You gain a familiar. The type of animal is up to you.


Fey Fellowship (Feat 1)

Tuathan

Your enhanced fey connection affords you a warmer reception from creatures of the Feywilde as well as tools to foil their tricks. You gain a +2 circumstance bonus to both Perception checks and saving throws against fey.

In addition, whenever you meet a fey creature in a social situation, you can immediately attempt a Diplomacy check to Make an Impression on that creature rather than needing to converse for 1 minute. You take a –5 penalty to the check. If you fail, you can engage in 1 minute of conversation and attempt a new check at the end of that time rather than accepting the failure or critical failure result.

Special If you have the Glad-Hand skill feat, you don’t take the penalty on your immediate Diplomacy check if the target is a fey.


Fey Obsession (Feat 1)

Tuathan

You might have a flighty nature, but when a topic captures your attention, you dive into it headfirst. Pick a Lore skill. You gain the trained proficiency rank in that skill. At 2nd level, you gain expert proficiency in the chosen Lore as well as the Lore granted by your background, if any. At 7th level you gain master proficiency in these Lore skills, and at 15th level you gain legendary proficiency in them.


Feywilde Magic (Feat 1)

Tuathan

Your connection to the Feywilde grants you a primal innate spell, much like those of the fey. Choose one cantrip from the primal spell list. You can cast this spell as a primal innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up.


Illusion Sense (Feat 1)

Tuathan

Your fey ancestors spent their days cloaked and cradled in illusions, and as a result, sensing illusion magic is second nature to you. You gain a +1 circumstance bonus to both Perception checks and Will saves against illusions. When you come within 10 feet of an illusion that can be disbelieved, the GM rolls a secret check for you to disbelieve it, even if you didn't spend an action to Interact with the illusion.


Natural Performer (Feat 1)

Tuathan

Entertainment comes naturally to you. You become trained in Performance and gain one 1st-level Performance skill feat.


Unexpected Shift [R] (Feat 1)

Tuathan

Trigger You would take damage from an attack, spell, or other effect


Your supernatural connection sometimes causes you to phase from reality when under threat, disappearing for split seconds before reappearing—often surprising you as much as your enemies. Roll a DC 16 flat check. On a success, you gain resistance to all damage equal to your level against the triggering effect, you gain a +2 circumstance bonus to saving throws against that effect until the start of your turn, and you gain the dazzled condition for 1 round.


Vibrant Display (Feat 1)

Tuathan

The color of your hair and skin is mutable. You can slowly change the vibrancy and the exact color, and the coloration can be different across your body, allowing you to create patterns or other colorful designs. It takes a single action for minor localized shifts and up to an hour for dramatic shifts throughout your body. While you're asleep, the colors shift on their own in tune with your dreams, giving you an unusual coloration each morning. When you're in an area where your coloration is roughly similar to the environment (for instance, forest green in a forest), you can use the single action to make minor localized shifts designed to help you blend into your surroundings. This grants you a +2 circumstance bonus to Stealth checks until your surroundings shift in coloration or pattern.


5th Level Tuathan Feats


Animal Elocutionist (Feat 5)

Tuathan

You hear animal sounds as conversations instead of unintelligent noise, and can respond in turn. You can speak to all animals, which means you can ask questions of, receive answers from, and use the Diplomacy skill with animals. You gain a +1 circumstance bonus to Make an Impression on animals (which usually uses the Diplomacy skill).


Eclectic Obsession (Feat 5)

Tuathan

Frequency once per day
Prerequisites Fey Obsession


Your desire for stimulation has led you from one pursuit to another and granted you a smattering of expertise with myriad crafts and professions. You reflect on snippets you’ve learned to temporarily become trained in one Lore skill of your choice. This proficiency lasts for 10 minutes or until you critically fail a check with that skill. Since this training is temporary, you can’t use it as a prerequisite for a permanent character option like a feat or a skill increase.


Intuitive Illusions (Feat 5)

Tuathan

Frequency once per day
Prerequisites Illusion Sense


Illusion magic comes to you so naturally that you can effortlessly sustain your magical ruses. You immediately gain the effects of a Sustain a Spell action to extend the duration of one of your active illusion spells.


Natural Illusionist (Feat 5)

Tuathan

Prerequisites Illusion Sense


By drawing upon the Feywilde’s magic, you can siphon a portion of that malleable world to create a convincing illusion. Once per day, you can cast illusory disguise, item facade, or ventriloquism. At 7th level, the spell is heightened to 2nd level, and every 2 levels thereafter, the spell is heightened an additional spell level.


Project Persona [A] (Feat 5)

Concentrate
Tuathan
Illusion
Primal
Visual

Where others etch their armor to serve as a conduit for their imaginations, your vivid mind and bold personality allow you to project a more fitting persona over your lackluster armor. You change the shape and appearance of your armor to appear as ordinary or fine clothes of your imagining. The armor's statistics don't change. This effect lasts as long as you remain conscious and are wearing the armor. A creature can disbelieve the illusion by Seeking or touching your armor. The DC equals your Will DC.


9th Level Tuathan Feats


Cautious Curiosity (Feat 9)

Tuathan

Prerequisites at least one arcane or occult innate spell gained from a Tuathan ancestry feat


You've learned a few magical techniques for getting yourself both into and out of trouble unnoticed. You gain misdirection and silence as 2nd-level arcane or occult innate spells. The tradition of these spells must match the tradition you use for your Tuathan ancestry options. You can cast each spell once per day and can target only yourself.


Feywilde Adept (Feat 9)

Tuathan

Prerequisites at least one primal innate spell


Over time your fey magic has grown stronger. You gain faerie fire and invisibility as 2nd-level primal innate spells. You can cast each of these primal innate spells once per day.


Fortutious Shift (Feat 9)

Tuathan

Prerequisites Unexpected Shift


You have grown more comfortable with your penchant for supernatural disappearance. The flat check DC of your Fortuitous Shift feat decreases to 11, and you are no longer dazzled if you succeed.


Vivacious Conduit (Feat 9)

Tuathan


Your connection to the Feywilde has grown, and its positive energy flows into you rapidly. If you rest for 10 minutes, you gain Hit Points equal to your Constitution modifier × half your level. This is cumulative with any healing you receive from Treat Wounds.


13th Level Tuathan Feats


Instinctive Obfuscation [R] (Feat 13)

Tuathan
Illusion
Visual

Frequency once per day
Prerequisites at least one arcane or occult innate spell gained from a Tuathan ancestry feat
Trigger You are attacked by a foe


The magic within you manifests as a natural reaction to threats. You gain the effects of mirror image but with two images instead of three. The tradition of this action matches the tradition of your Tuathan ancestry options.


Homeward Bound (Feat 13)

Uncommon
Tuathan

Frequency twice per week


The connection between you and the Feywilde resonates within your body stronger than it does for most Tuathan, allowing you to cross the threshold between the Material Plane and the Feywilde. You gain plane shift as a primal innate spell. You can cast it twice per week. This can be used only to travel back and forth between the Feywilde and the Material Plane. Due to your body's natural resonance, you can act as the spell focus, and you don't require a tuning fork.

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