Feat 1 [R]
General
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You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You take any remaining damage and the shield takes a Dent.
All shields can take a certain number of Dents with no repercussions. An additional Dent beyond that number requires you to make a DC 10 flat check. A success means the shield is broken while a failure results in the shield being destroyed.
Bucklers can take one Dent (a second resulting in the DC 10 flat check), shields can take two Dents (a third resulting in the DC 10 flat check), and a tower shield can take three Dents (a fourth resulting in the DC 10 flat check).
You can Repair one Dent if you are Trained, two if Expert, three if Master, and four if Legendary in Crafting. A critical success repairs one additional Dent and a Critical Failure results in causing a Dent. This can destroy the shield if it is already broken.
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