10th Level Rogue Feats

Deny Support (Feat 10)

Rogue

When you succeed or critically succeed at a Deception check to Feint an opponent, that target can't flank with their allies until the beginning of your next turn.


Eldritch Debilitations (Feat 10)

Rogue

Prerequisites eldritch trickster racket, Debilitating Strike


You know how to apply debilitations that are particularly troublesome for spellcasters. Add the following debilitations to the list you can choose from when you use Debilitating Strike.

  • The target is stupefied 1.
  • The target can't Step.


Methodical Debilitations (Feat 10)

Rogue

Prerequisites mastermind racket, Debilitating Strike


You strategically craft your debilitations to lessen or negate an enemy's tactical advantages. Add the following debilitations to the list you can choose from when you use Debilitating Strike.

  • The target can't flank other creatures, and it can't provide flanking for its allies.
  • The target doesn't gain a circumstance bonus to AC from Raising a Shield, lesser cover, or standard cover; it gains only a +2 circumstance bonus to AC from greater cover or Taking Cover.


Precise Debilitation (Feat 10)

Rogue

Prerequisites thief racket, Debilitating Strike


You carefully aim and gracefully deliver your debilitations. Add the following debilitations to the list you can choose from when you use Debilitating Strike.

  • The target takes an additional 2d6 precision damage from your attacks.
  • The target becomes flat-footed.


Sneak Savant (Feat 10)

Rogue

Prerequisites master in Stealth


It is almost impossible to spot you without taking effort to look. When you roll a failure on a Sneak action, you get a success instead. You can still critically fail.


Tactical Debilitations (Feat 10)

Rogue

Prerequisites scoundrel racket, Debilitating Strike


You learn new debilitations that grant you tactical advantages against your foes. Add the following debilitations to the list you can choose from when you use Debilitating Strike.

  • The target can’t use reactions.
  • The target can’t flank or contribute to allies’ flanking.


Vicious Debilitations (Feat 10)

Rogue

Prerequisites ruffian racket, Debilitating Strike


The debilitations you dish out seriously impair your foes. Add the following debilitations to the list you can choose from when you use Debilitating Strike.

  • The target gains weakness 5 to your choice of bludgeoning, piercing, or slashing damage.
  • The target becomes clumsy 1.

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