Deity's Protection (Feat 14)
Cleric
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Prerequisites Advanced Domain
When you call upon your deity’s power to fulfill the promise of their domain, you gain divine protection. After you cast a domain spell, you gain resistance to all damage until the start of your next turn. The amount of resistance is equal to the level of the domain spell you cast.
Eternal Bane (Feat 14)
Cleric
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Prerequisites you worship an evil aligned deity
A life of evil has made you a nexus for your deity’s vile power. You’re continuously surrounded by a bane spell with a spell level equal to half your level (rounded up). The radius is 15 feet, and you can’t increase it. You can Dismiss the spell; if you do, it returns automatically after 1 minute.
Eternal Blessing (Feat 14)
Cleric
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Prerequisites you worship a good aligned deity
Your good deeds have brought your deity’s grace to you for all of eternity. You’re continuously surrounded by a bless spell with a spell level equal to half your level (rounded up). The radius is 15 feet, and you can’t increase it. You can Dismiss the spell; if you do, it returns automatically after 1 minute.
Extend Armament Alignment (Feat 14)
Cleric
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Prerequisites Align Armament
The alignment you impose on a weapon lasts much longer. The duration of Align Armament increases to 1 minute.
Fast Channel (Feat 14)
Cleric
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Prerequisites harmful font or healing font
Divine power is always at your fingertips, swiftly responding to your call. When you cast harm or heal by spending 2 actions, you can get the effects of the 3-action version instead of the 2-action version.
You can do this with harm if you have harmful font or heal if you have healing font (or both if you have Versatile Font).
Premonition of Clarity [R] (Feat 14)
Cleric
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Fortune
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Your deity sends you a vision of faith to steel you against mental attacks. Reroll the triggering saving throw with a +2 circumstance bonus. You must use the second result, even if it's worse.
Swift Banishment [R] (Feat 14)
Cleric
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The force of your blow sends your victim back to its home plane. You expend a banishment spell you have prepared, affecting the creature you critically hit without needing to cast the spell. The creature can attempt to resist the spell as normal.
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