1st Level Rogue Feats

Nimble Dodge [R] (Feat 1)

Rogue

Requirements You are not encumbered.
Trigger A creature targets you with an attack and you can see the attacker.

You deftly dodge out of the way, gaining a +2 circumstance bonus to AC against the triggering attack.


Overextending Feint (Feat 1)

Rogue

Prerequisites trained in Deception


When you trick a foe, instead of catching them off guard, you goad them into overextending their next attack. On a successful Feint, you can use the following success and critical success effects instead of any other effects that would occur when you Feint. You can choose a different effect each time you Feint against a given foe.

Critical Success The target takes a –2 circumstance penalty to all attack rolls against you before the end of its next turn.

Success The target takes a –2 circumstance penalty to its next attack roll against you before the end of its next turn.


Trap Finder (Feat 1)

Rogue

You have an intuitive sense that alerts you to the dangers and presence of traps. You gain a +1 circumstance bonus to Perception checks to find traps, to AC against attacks made by traps, and to saves against traps. Even if you aren’t Searching, you get a check to find traps that normally require you to be Searching. You still need to meet any other requirements to find the trap.

You can disable traps that require a proficiency rank of master in Thievery. If you have master proficiency in Thievery, you can disable traps that require a proficiency rank of legendary instead, and your circumstance bonuses against traps increase to +2.


Tumble Behind (Feat 1)

Rogue

You tumble under and behind your foe to catch them off guard. When you successfully Tumble Through, the foe whose space you passed through is flat-footed against the next attack you make before the end of your turn.


Twin Feint [AA] (Feat 1)

Rogue

Requirements You are wielding two melee weapons, each in a different hand.


You make a dazzling series of attacks with both weapons, using the first attack to throw your foe offguard against a second attack at a different angle. Make one Strike with each of your two melee weapons, both against the same target. The target is automatically flat-footed against the second attack. Apply your multiple attack penalty to the Strikes normally.


You're Next [R] (Feat 1)

Rogue
Emotion
Fear
Mental

Prerequisites trained in Intimidation
Trigger You reduce an enemy to 0 Hit Points.

After downing a foe, you menacingly remind another foe that you’re coming after them next. Attempt an Intimidation check with a +2 circumstance bonus to Demoralize a single creature that you can see and that can see you. If you have legendary proficiency in Intimidation, you can use this as a free action with the same trigger.

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