Divine Grace [R] (Feat 2)
Champion
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Trigger You attempt a save against a spell, before you roll.
You call upon your deity’s grace, gaining a +2 circumstance bonus to the save.
Dragonslayer Oath (Feat 2)
Champion
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Oath
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Prerequisites tenets of good
You’ve sworn to slay evil dragons. Add the following tenet to your code after the others: “You must slay evil dragons you encounter as long as you have a reasonable chance of success.”
Your Retributive Strike gains a +4 circumstance bonus to damage against an evil dragon, or +6 if you have master proficiency with the weapon you used.
Your Glimpse of Redemption’s resistance against damage from an evil dragon is 7 + your level.
If you use Liberating Step triggered by an evil dragon, your ally gains a +4 circumstance bonus to checks granted by your Liberating Step, and the ally can Step twice afterward.
You don’t consider evil dragons to be legitimate authorities, even in nations they rule.
Esoteric Oath (Feat 2)
Champion
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Oath
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Prerequisites tenets of good
You've sworn an oath to slay the alien abominations that lurk in the remote corners of Golarion. Add the following tenet to your champion's code, after the other tenets. “You must slay evil aberrations you encounter as long as you have a reasonable chance of success.”
Your Retributive Strike gains a +4 circumstance bonus to damage against an evil aberration, or +6 if you have master proficiency with the weapon you used.
The resistance you gain from Glimpse of Redemption against damage from an evil aberration is 7 + your level.
If you use Liberating Step triggered by an evil aberration, your ally gains a +4 circumstance bonus to checks granted by your Liberating Step, and the ally can Step twice afterward.
You don't consider evil aberrations to be legitimate authorities, even in nations they rule.
Fiendsbane Oath (Feat 2)
Champion
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Oath
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Prerequisites tenets of good
You’ve sworn an oath to banish the corruption of fiends to the dark planes they call home. Add the following tenet to your champion’s code after the other tenets: “You must banish or slay fiends you come across as long as you have a reasonable chance of success; in the incredibly unlikely event you find a good fiend, you don’t have to banish or kill it.”
Your Retributive Strike gains a +4 circumstance bonus to damage against a fiend, or a +6 circumstance bonus if you have master proficiency with the weapon you used.
Your Glimpse of Redemption’s resistance against damage from a fiend is 7 + your level.
If you use Liberating Step triggered by a fiend, your ally gains a +4 circumstance bonus to checks granted by your Liberating Step, and the ally can Step twice afterward.
You don’t consider fiends to be legitimate authorities, even in nations ruled by fiends.
Shining Oath (Feat 2)
Champion
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Oath
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Prerequisites tenets of good
You’ve sworn an oath to put the undead to rest. Add the following tenet to your champion’s code after the other tenets: “You must end the existence of undead you encounter as long as you have a reasonable chance of success; in the unlikely event you find a good undead, you can try to work out a more peaceful way to help it recover from its undead state rather than destroying it in combat, such as helping it complete its unfinished business and find peace.”
Your Retributive Strike gains a +4 circumstance bonus to damage against an undead, or +6 if you have master proficiency with the weapon you used.
Your Glimpse of Redemption’s resistance against damage from an undead is 7 + your level.
If you use Liberating Step triggered by an undead, your ally gains a +4 circumstance bonus to checks granted by your Liberating Step, and the ally can Step twice afterward.
You don’t consider undead to be legitimate authorities, even in nations ruled by undead.
Vengeful Oath (Feat 2)
Champion
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Oath
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Prerequisites paladin cause
You’ve sworn an oath to hunt down wicked evildoers and bring them to judgment. Add the following tenet to your code after the others: “You must hunt down and exterminate evil creatures that have committed heinous atrocities as long as you have a reasonable chance of success and aren’t engaged in a mission that would prevent your doing so.”
You can use lay on hands to damage a creature you witness harming an innocent or a good ally as if it were undead; in this case, lay on hands deals good damage instead of positive damage and gains the good trait. This good damage can affect non-evil creatures. This doesn’t prevent you from healing such a creature with lay on hands; you choose whether to heal or harm.
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