2nd Level Sorcerer Feats

Anoint Ally [A] (Feat 2)

Sorcerer
Manipulate

You forge a mystical connection with an ally using your body as a focus, allowing them to benefit from your magic. You place a blood rune on an adjacent ally that lasts for 1 minute. When you would gain a blood magic effect, you can forgo it, granting it to your ally instead. You can anoint only one ally at a time; if you place another rune, your previous designation ends.


Cantrip Expansion (Feat 2)

Sorcerer

A greater understanding of your magic broadens your range of simple spells. Add two additional cantrips from your spell list to your repertoire.


Enhanced Familiar (Feat 2)

Sorcerer

Prerequisites a familiar


You infuse your familiar with additional magical energy. You can select four familiar or master abilities each day, instead of two.


Entreat with Forebears (Feat 2)

Sorcerer

Prerequisites a bloodline that corresponds with a creature trait


Something about your presence causes creatures of your bloodline to, consciously or not, recognize you as one of their own, and you become inured to their tricks. You gain a +1 circumstance bonus to Diplomacy, Deception, and Intimidation checks when interacting with creatures that have the trait corresponding to your bloodline, and you gain a +1 circumstance bonus to Perception and saving throws against such creatures. For example, an aberrant bloodline sorcerer would gain this benefit against creatures with the aberration trait. The GM is the final arbiter of which creatures match your bloodline.

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