Blind-Fight (Feat 8)
Fighter
|
Prerequisites master in Perception
Your battle instincts make you more aware of concealed and invisible opponents. You don’t need to succeed at a flat check to target concealed creatures. You’re not flat-footed to creatures that are hidden from you (unless you’re flat-footed to them for reasons other than the hidden condition), and you need only a successful DC 5 flat check to target a hidden creature.
While you’re adjacent to an undetected creature of your level or lower, it is instead only hidden from you.
Disorienting Opening (Feat 8)
Fighter
|
Prerequisites Attack of Opportunity
You use your foes' openings to expose even greater weaknesses. When you hit a creature as part of an Attack of Opportunity, that creature becomes flat-footed until the start of your next turn.
Dueling Riposte [R] (Feat 8)
Fighter
|
You riposte against your flailing enemy. Make a melee Strike against or attempt to Disarm the triggering creature.
Felling Strike [AA] (Feat 8)
Fighter
|
Your attack can ground an airborne foe. Make a Strike. If it hits and deals damage to a flying target, the target falls up to 120 feet. The fall is gradual enough that if it causes the target to hit the ground, the target takes no damage from the fall. If the attack is a critical hit, the target can’t Fly, Leap, levitate, or otherwise leave the ground until the end of your next turn.
Incredible Aim [AA] (Feat 8)
Fighter
|
Concentrate
|
By spending a moment to focus, you can ensure your attack strikes true. Make a ranged weapon Strike. On this Strike, you gain a +2 circumstance bonus to the attack roll and ignore the target’s concealed condition.
Mobile Shot Stance [A] (Feat 8)
Fighter
|
Stance
|
Your shots become nimble and deadly. While you’re in this stance, your ranged Strikes don’t trigger Attacks of Opportunity or other reactions that are triggered by a ranged attack. If you have Attack of Opportunity, you can use it with a loaded ranged weapon you’re wielding. The triggering creature must be within 5 feet of you for you to do so.
Positioning Assault [AA] (Feat 8)
Fighter
|
Flourish
|
Requirements You are wielding a two-handed melee weapon and your target is within your reach.
With punishing blows, you force your opponent into position. Make a Strike with the required weapon. If you hit, you move the target 5 feet into a space in your reach. This follows the forced movement rules.
Quick Shield Block (Feat 8)
Fighter
|
Prerequisites shield block, Reactive Shield
You can bring your shield into place with hardly a thought. At the start of each of your turns, you gain an additional reaction that you can use only to Shield Block.
Resounding Bravery (Feat 8)
Fighter
|
Prerequisites bravery
Even your fears serve as fuel for your fighting spirit. When you critically succeed at a Will save against a foe's ability, you gain a +1 status bonus to saves and a number of temporary Hit Points equal to half your level for 1 minute. These benefits are doubled if you critically succeed against a fear effect.
Sudden Leap [AA] (Feat 8)
Fighter
|
You make an impressive leap and swing while you soar. Make a Leap, High Jump, or Long Jump and attempt one melee Strike at any point during your jump. Immediately after the Strike, you fall to the ground if you’re in the air, even if you haven’t reached the maximum distance of your jump. If the distance you fall is no more than the height of your jump, you take no damage and land upright.
When attempting a High Jump or Long Jump during a Sudden Leap, double your jump distance (increasing the maximum distance to double your Speed, rather than just your Speed).
Special If you have Felling Strike, you can spend 3 actions to make a Sudden Leap and use Felling Strike instead of a normal Strike.
No comments:
Post a Comment