Blind-Fight (Feat 8)
Investigator
|
Prerequisites master in Perception
Your battle instincts make you more aware of concealed and invisible opponents. You don’t need to succeed at a flat check to target concealed creatures. You’re not flat-footed to creatures that are hidden from you (unless you’re flat-footed to them for reasons other than the hidden condition), and you need only a successful DC 5 flat check to target a hidden creature.
While you’re adjacent to an undetected creature of your level or lower, it is instead only hidden from you.
Clue Them All In (Feat 8)
Investigator
|
You can clue in all your allies at once. When you use the Clue In reaction, any of your allies who are attempting the same check to investigate a lead receive the circumstance bonus from Clue In. If you use this ability during an encounter, they must attempt their check within 1 round of when you Clued them In.
Whodunnit? (Feat 8)
Investigator
|
Frequency once per day
You carefully consider your case and narrow down some of the details. When you Pursue a Lead, you can spend 10 minutes instead of 1 minute to ask two questions of the GM as you complete the activity. The GM must answer truthfully with “yes” or “no,” though if the answer would be misleading or have no practical application to your investigation the GM can answer “immaterial.” You can't use Who Dunnit? more than once for the same lead, even across different days.
Your questions must come from the following list, applying to either the creature or the clue you found:
- Was the clue left by a [creature trait]? (Choose a creature trait such as humanoid, undead, or dwarf; this trait must be accurate as of the time the clue was left.)
- Was this clue left within the last hour?
- Was this clue left within the last day?
- Was the creature that left the clue in a heightened emotional state when it left the clue?
- Did the creature attempt to conceal this clue?
No comments:
Post a Comment