Bleeding Finisher [A] (Feat 8)
Swashbuckler
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Finisher
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Your blow inflicts profuse bleeding. Make a slashing or piercing Strike with a weapon or unarmed attack that allows you to add your precise strike damage. If you hit, the target also takes persistent bleed damage equal to your precise strike finisher damage.
Dual Finisher [A] (Feat 8)
Swashbuckler
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Finisher
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Requirements You wield two melee weapons, one in each hand.
You split your attacks. Make two melee Strikes, one with each required weapon, each against a different foe. If the second Strike is made with a non-agile weapon, it takes a –2 penalty. Increase your multiple attack penalty only after attempting both Strikes.
Flamboyant Cruelty (Feat 8)
Swashbuckler
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You love to kick your enemies when they're down, and you look fabulous when you do. When you make a melee weapon Strike against a foe that has at least two of the following conditions, you gain a circumstance bonus to your damage roll equal to the number of these conditions the foe has. The qualifying conditions are clumsy, drained, enfeebled, frightened, sickened, and stupefied. If you hit such a foe, you gain a +1 circumstance bonus to skill checks to Tumble Through and to perform your style's panache-granting actions until the end of your turn.
Nimble Roll (Feat 8)
Swashbuckler
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Prerequisites Nimble Dodge
You throw yourself into a roll to escape imminent danger. You can use Nimble Dodge before attempting a Reflex save in addition to its original trigger. If you do, the circumstance bonus applies to your Reflex save against the triggering effect.
When you use Nimble Dodge and the triggering attack fails or critically fails, or when you succeed or critically succeed at the saving throw, you can also Stride up to 10 feet as part of the reaction. If you do, the reaction gains the move trait. You can use Nimble Roll while Flying or Swimming instead of Striding if you have the corresponding movement type.
Stunning Finisher [A] (Feat 8)
Swashbuckler
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Finisher
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You attempt a dizzying blow. Make a melee Strike. If you hit, your foe must attempt a Fortitude save against your class DC with the following results; the save has the incapacitation trait.
Critical Success The target is unaffected.
Success The target can't use reactions until its next turn.
Failure The target is stunned 1.
Critical Failure The target is stunned 3.
Vivacious Bravado [A] (Feat 8)
Swashbuckler
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Requirements You gained panache this turn.
Your ego swells, granting you a temporary reprieve from your pain. You gain temporary Hit Points equal to your level plus your Charisma modifier that last until the start of your next turn.
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