8th Level Wizard Feats

Advanced School Spell (Feat 8)

Wizard

Prerequisites arcane school


You gain access to a powerful new school spell depending on your arcane school. Increase the number of Focus Points in your focus pool by 1.

  • If you’re an abjurer, you gain energy absorption
  • if you’re a conjurer, you gain dimensional steps
  • if you’re a diviner, you gain vigilant eye
  • if you’re an enchanter, you gain dread aura
  • if you’re an evoker, you gain elemental tempest
  • if you’re an illusionist, you gain invisibility cloak
  • if you’re a necromancer, you gain life siphon
  • and if you’re a transmuter, you gain shifting form


Bond Conservation [A] (Feat 8)

Wizard
Manipulate
Metamagic

Prerequisites arcane bond
Requirements The last action you used was Drain Bonded Item.

By carefully manipulating the arcane energies stored in your bonded item as you drain it, you can conserve just enough power to cast another, slightly weaker spell. If the next action you use is to Cast a Spell using the energy from Drain Bonded Item, you gain an extra use of Drain Bonded Item. You must use this extra use of Drain Bonded Item before the end of your next turn or you lose it, and you can use this additional use only to cast a spell 2 or more levels lower than the first spell cast with Drain Bonded Item.


Form Retention (Feat 8)

Wizard

You have trained your mind and body to tolerate polymorph magic for longer periods of time, so long as you prepare for the change appropriately. When preparing a polymorph spell that lasts 1 minute and grants a battle form, you can prepare the spell in a slot 2 levels higher than normal. This doesn't grant any of the normal benefits of heightening a spell, but the spell lasts up to 10 minutes. For example, if you prepared animal form in a 4th-level slot with Form Retention, you would cast a 2nd-level animal form that lasts for up to 10 minutes. If the spell can be Dismissed, that doesn't change.


Universal Versatility (Feat 8)

Wizard

Prerequisites universalist wizard, Hand of the Apprentice


You can access the fundamental abilities of any school of magic. During your daily preparations, choose one of the eight school spells gained by 1st-level specialist wizards. You can use that school spell until your next daily preparations. When you Refocus, you can choose a different school spell from among those eight school spells, replacing the previous one. Increase the number of Focus Points in your focus pool by 1.

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