Fetchlings display the Shadowfell's ancient influence through monochrome complexions, glowing eyes, and the casting of supernatural shadows.
Fetchlings are a striking people whose skin appears entirely drained of color. These lithe and shadowy beings seem to sink and vanish into the gloom. They see in darkness, exercise control over shadows, and have strange occult powers. Some fetchlings develop their powers enough to pass between the Shadow and Material Planes, leaving other ancestries to whisper about figures that emerge from shaded corners and then vanish without a trace.
Physical Description
Most of the Shadowfell appears as an altered version of the Material Plane but leeched of color. These same forces in the Shadowfell have touched fetchlings, whose skin tones fall on a monochromatic scale from stark white to deep black, and all the shades of gray between. Their bodies are just as diverse in shape and size as their base ancestry, though most display a certain fluidity of motion reminiscent of shifting shadows. Fetchlings' reflective, pupilless eyes can pierce darkness. A fetchling's most notable feature is their shadow, which almost never faithfully reflects their body. Instead, fetchling shadows might have incongruous shapes or sizes, while others flicker, move of their own accord, or imitate the shadow of another nearby creature.
Fetchling Versatile Heritage
Uncommon |
Your predecessors dwelled in the Shadowfell. You might cast a denser shadow, have a slower pulse, or find comfort in the embrace of darkness. You gain cold or negative resistance equal to half your level (minimum 1), chosen when you gain this heritage, and you gain low-light vision. You can choose from Fetchling feats and feats from your ancestry whenever you gain an ancestry feat.
1st Level Fetchling Feats
Hard to Fool (Feat 1)
Fetchling
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You're accustomed to seeing through shifting darkness and bewildering magic. You gain a +1 circumstance bonus on Perception checks against illusions as well as to Will saves against illusions and shadow effects.
Resolute Shadow (Feat 1)
Fetchling |
Your ancestors have long dealt with the horrific—in the Shadowfell or elsewhere—and you bear their mental fortitude. When you roll a success on a saving throw against an emotion effect, you get a critical success instead.
Shadow Blending [R] (Feat 1)
Fetchling
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Illusion
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Occult
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Shadow
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Trigger A creature attempts a flat check to target you while you're concealed or hidden due to dim light or darkness
You draw shadows close to create a shroud. Increase the DC of the flat check by 2.
Shadow Vision (Feat 1)
Fetchling |
As your connection to the Shadowfell grows, you can see more easily in places with less light. You gain darkvision.
Shrouded Magic (Feat 1)
Fetchling |
Choose one cantrip from the occult spell list. You can cast this cantrip as an occult innate spell at will, heightened to a spell level equal to half your level rounded up.
Slink (Feat 1)
Fetchling |
You can move through gloom with the speed of darkness. You can move 5 feet farther when you take the Sneak action, up to your Speed. In addition, as long as you continue to use Sneak actions and succeed at your Stealth check, you don't become observed if you end a Sneak action in dim light or darkness, as long as you have cover or greater cover or are concealed at the end of your turn.
5th Level Fetchling Feats
Clever Shadow (Feat 5)
Fetchling
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Evocation
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Occult
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Shadow
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You can perform simple Interact actions with your shadow, such as opening an unlocked door. Anything your shadow Interacts with must be within your reach. Your shadow can't perform actions that require significant manual dexterity, including any action that would require a check to accomplish, and you can't use it to hold items.
Extinguish Light [AA] (Feat 5)
Fetchling | Evocation | Occult | Darkness |
Frequency once every 10 minutes
You wrap shadow around a single unattended light source within 120 feet that's no larger than a torch. Any non-magical light source you target is automatically extinguished. For magical light sources, attempt a counteract check using your Fortitude or Thievery modifier against the target's DC. Your counteract level is equal to half your level rounded up. Successfully counteracting the light source suppresses its ability to produce light for 1 minute, but not any other effects. If you're in dim light or darkness when you Extinguish Light, its range is 240 feet.
Shadowy Disguise (Feat 5)
Fetchling |
You wrap yourself in shadow to change your appearance. You can cast illusory disguise as a 1st-level occult innate spell once per day. This spell gains the shadow trait.
9th Level Fetchling Feats
Hefting Shadow (Feat 9)
Fetchling
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Conjuration
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Occult
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Shadow
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Prerequisites Clever Shadow
Your shadow can contain objects. You can Interact with your shadow to store or retrieve objects, just like you would a mundane container (meaning you spend two Interact actions total to store and then retrieve the object, for example). Your shadow can contain 2 Bulk of objects, which don't count toward the Bulk you're carrying. The items remain solid but take on a shadowy patina while stored this way. Though the items are in your shadow and can be detected normally, you gain a +2 circumstance bonus to Stealth checks to Conceal the Objects unless someone knows to check your shadow for items.
Creatures other than the PC with the feat can store or retrieve items from the shadow; doing so is equally difficult to storing or retrieving items in a worn backpack (generally requiring Steal or a similar ability if the PC does not consent to have the item taken).
Sculpt Shadows [AAA] (Feat 9)
Fetchling | Conjuration | Occult | Shadow |
You coax nearby shadows into the shape of a simple weapon or a simple tool or item, using a tiny piece of your shadow to make it solid; in doing so, you lose 1 Hit Point. You can create only level-0 common, non-consumable weapons, or adventuring gear with no intricate parts, written text, or other complicated components. The item lasts until used for a single activity, until you Sculpt Shadows again, or for 1 minute, whichever comes first. Once the duration expires, the object dissipates, and you regain the lost Hit Point unless the item was Broken or Destroyed. As the object holds a tiny sliver of your shadow, you can't recover the lost Hit Point until after the object dissipates.
Shadow Sight [A] (Feat 9)
Fetchling
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Occult
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Transmutation
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You draw on your connection with the Shadowfell to see through all but the deepest darkness. You gain greater darkvision for 1 minute.
13th Level Fetchling Feats
Shadow's Assault (Feat 13)
Fetchling |
Your shadow assaults your foes. You can cast shadow blast as a 5th-level occult innate spell once per day. At 17th level, your shadow blast is heightened to 6th level.
Skirt the Light (Feat 13)
Fetchling |
You can travel the border between the Material and Shadowfell and even bring others along. You can cast shadow walk as an occult innate spell once per day.
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