The roar of the crowd and thrill of competitive combat drive you to become the best—and the fame isn't bad either.
If there are sapient creatures observing a combat encounter, and these onlookers are neither engaged in the combat themselves nor allied or affiliated with either side, the combatants have spectators. The GM is the final arbiter.
Gladiator Dedication (Feat 2)
Archetype
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Dedication
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You know how to turn combat into a form of entertainment. You become trained in Gladiatorial Lore; if already trained in Gladiatorial Lore, you instead become trained in another Lore skill of your choice.
At the start of a combat encounter, if you have spectators, you gain a number of temporary HP equal to your character level for 1 minute.
Special You can't select another dedication feat until you have gained two other feats from the gladiator archetype.
4th Level Gladiator Feats
Fancy Moves (Feat 4)
Archetype
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Skill
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You show off your fighting style to discourage your foes. You can use Performance to Demoralize.
Play to the Crowd [R] (Feat 4)
Archetype
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Concentrate
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You show off for the crowd. Attempt a Performance check; the DC is determined by the GM but is typically the standard DC for your level or the DC to Make an Impression on the spectators, whichever is higher. On a success, choose one of the following benefits; on a critical success, choose two benefits:
- A number of temporary Hit Points equal to your character level; these last for 1 minute.
- A +1 circumstance bonus to AC until the end of your next turn.
- A +1 circumstance bonus to your next attack roll before the end of your next turn.
Stage Fighting (Feat 4)
Archetype
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You pull punches to give a better show. You don't take the usual –2 circumstance penalty when making a nonlethal attack with a weapon or unarmed attack that doesn't have the nonlethal trait.
6th Level Gladiator Feats
Performative Weapons Training (Feat 6)
Archetype
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You're skilled with flashy weapons. You are trained with the bo staff, dueling cape, spiked chain, sword cane, and whip. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the weapons listed.
8th Level Gladiator Feats
Call Your Shot (Feat 8)
Archetype
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When you successfully Play to the Crowd, add the following to the list of benefits you can choose from:
- Choose a creature within 30 feet that can see you to become frightened 1. This effect has the emotion, fear, mental, and visual traits.
12th Level Gladiator Feats
Cartwheel Dodge [R] (Feat 12)
Archetype
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You Step up to 10 feet.
Flourishing Finish [A] (Feat 12)
Archetype
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Concentrate
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Emotion
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Mental
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Attempt a Performance check, comparing the result to the Will DC of each foe within 30 feet who can see you. Regardless of the result, each target is immune to your Flourishing Finish for 10 minutes.
Critical Success The target is frightened 2.
Success The target is frightened 1.
14th Level Gladiator Feats
Murderer's Circle [A] (Feat 14)
Archetype
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You Strike a target within reach and then Step to any other open space adjacent to that target. Your target is then flat-footed against your next Strike this turn.
Pin to the Spot [AA] (Feat 14)
Archetype |
You Strike a target within reach. If you hit and deal damage, the target is also restrained as if you had critically succeeded at an Athletics check to Grapple.
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