Monk


Monk Feats



The strength of your fist flows from your mind and spirit. You seek perfection—honing your body into a flawless instrument and your mind into an orderly bastion of wisdom. You’re a fierce combatant renowned for martial arts skills and combat stances that grant you unique fighting moves. While the challenge of mastering many fighting styles drives you to great heights, you also enjoy meditating on philosophical questions and discovering new ways to obtain peace and enlightenment.



Roleplaying the Monk

During Combat Encounters...

You speed into the fray, dodging or leaping past obstacles with acrobatic maneuvers. You strike opponents in a rapid flurry of attacks, using your bare fists or wielding specialized weapons that you mastered during your monastic training. Stances let you change up your combat style for different situations, and ki abilities allow you to perform mystic feats like healing yourself and soaring through the air.

During Social Encounters...

Your perceptiveness lets you see through falsehoods, and your philosophical training provides insight into any situation.

While Exploring...

You climb up walls, dodge traps, overcome obstacles, and leap over pits. You usually stay toward the outside of the group to protect more vulnerable members, and you’re well suited to looking for danger or moving stealthily.

In Downtime...

You diligently exercise, eat healthy foods, meditate, and study various philosophies. You might also take up a craft that you strive to perfect.



Key Ability: STRENGTH or DEXTERITY

At 1st level, your class gives you an ability boost to your choice of Strength or Dexterity.

Hit Points: 10 plus your Constitution modifier

You increase your maximum number of HP by this number at 1st level and every level thereafter.

Initial Proficiencies

At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.

Perception

Trained in Perception

Saving Throws

Expert in Fortitude, Reflex, & Will

Skills

Trained in a number of skills equal to 4 plus your Intelligence modifier

Attacks

Trained in unarmed attacks & simple weapons

Defenses

Expert in unarmored defense

Class DC

Trained in monk class DC

Starting Gear

Price 5 gp, 3 sp; Bulk 3 Bulk, 2 light; Money Left Over 9 gp, 7 sp
Weapons 10 darts
Gear backpack, a bedroll, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks’ rations, soap, 5 torches, a waterskin, climbing kit, grappling hook, and a smokestick (lesser)
Options staff (0 sp), longspear (5 sp)




Class Features

You gain these features as a Monk. Abilities gained at higher levels list the levels at which you gain them next to the features' names.

Your Level
Class Feature

1

Initial proficiencies, flurry of blows, monk feat, powerful fist

2

Monk feat, skill feat

3

General feat,  incredible movement +10 feet, mystic strikes, skill increase

4

Monk feat, devastating attacks (two dice), skill feat

5

Ability boosts, alertness, ancestry feat, expert strikes, skill increase

6

Monk feat, skill feat

7

General feat, incredible movement +15 feet, path to perfection, skill increase, weapon specialization

8

Monk feat, saving throw potency +1, skill feat

9

Ancestry feat, metal strikes, monk expertise, skill increase

10

Ability boosts, monk feat, skill feat

11

General feat, incredible movement +20 feet, second path to perfection, skill increase

12

Monk feat, devastating attacks (three dice), skill feat

13

Ancestry feat, graceful mastery, master strikes, skill increase

14

Monk feat, saving throw potency +2, skill feat

15

Ability boosts, general feat, greater weapon specialization, incredible movement +25 feet, skill increase, third path to perfection

16

Monk feat, skill feat

17

Adamantine strikes, ancestry feat, graceful legend, skill increase

18

Monk feat, skill feat

19

Devastating attacks (four dice), general feat, incredible movement +30 feet, perfected form, skill increase

20

Ability boosts, monk feat, saving throw potency +3, skill feat


Flurry of Blows

You can attack rapidly with fists, feet, elbows, knees, and other unarmed attacks. You gain the Flurry of Blows action.

Flurry of Blows [A]

Monk
Flourish

Make two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply your multiple attack penalty to the Strikes normally. As it has the flourish trait, you can use Flurry of Blows only once per turn.


Initial Proficiencies

At 1st level you gain a number of proficiencies that represent your basic training. These proficiencies are noted in at the start of this class.


Monk Feats

At 1st level and every even-numbered level thereafter, you gain a monk class feat.


Powerful Fist

You know how to wield your fists as deadly weapons. The damage die for your fist increases to 1d6 instead of 1d4. Most people take a –2 circumstance penalty when making a lethal attack with nonlethal unarmed attacks, because they find it hard to use their fists with deadly force. You don't take this penalty when making a lethal attack with your fist or any other unarmed attacks.

 

Skill Feats (Level 2)

At 2nd level and every 2 levels thereafter, you gain a skill feat (skill feats have the skill trait). You must be trained or better in the corresponding skill to select a skill feat.


General Feats (Level 3)

At 3rd level and every 4 levels thereafter, you gain a general feat.


Incredible Movement (Level 3)

You move like the wind. You gain a +10-foot status bonus to your Speed whenever you’re not wearing armor. The bonus increases by 5 feet for every 4 levels you have beyond 3rd.


Mystic Strikes (Level 3)

Focusing your will into your physical attacks imbues them with mystical energy. Your unarmed attacks become magical, allowing them to get past resistances to non-magical attacks. However, you still need an item such as handwraps of mighty blows to gain an item bonus to attack rolls or increase your attacks' weapon damage dice.


Skill Increases (Level 3)

At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase either to increase your proficiency rank to trained in one skill you’re untrained in, or to increase your proficiency rank in one skill in which you’re already trained to expert.

At 7th level, you can use skill increases to increase your proficiency rank to master in a skill in which you’re already an expert, and at 15th level, you can use them to increase your proficiency rank to legendary in a skill in which you’re already a master.


Devastating Attacks (Level 4)

At 4th level, your weapon and unarmed Strikes deal two damage dice instead of one. This increases to three at 12th level and to four at 19th level.


Ability Boosts (Level 5)

At 5th level and every 5 levels thereafter, you boost four different ability scores. You can use these ability boosts to increase your ability scores above 18. Boosting an ability score increases it by 1 if it’s already 18 or above, or by 2 if it starts below 18.


Alertness (Level 5)

You remain alert to threats around you. Your proficiency rank for Perception increases to expert.


Ancestry Feats (Level 5)

In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter.


Expert Strikes (Level 5)

You’ve practiced martial arts and have now surpassed your former skill. Your proficiency ranks for unarmed attacks and simple weapons increase to expert.


Path to Perfection (Level 7)

You have progressed along your own path to enlightenment. Choose your Fortitude, Reflex, or Will saving throw. Your proficiency rank for the chosen saving throw increases to master. When you roll a success on the chosen saving throw, you get a critical success instead.


Weapon Specialization (Level 7)

Your rage helps you hit harder. You deal an additional 2 damage with weapons and unarmed attacks in which you have expert proficiency. This damage increases to 3 if you’re a master, and 4 if you’re legendary.


Saving Throw Potency (Level 8)

At 8th level, you gain a +1 potency bonus to saves, increasing to +2 at level 14 and +3 at level 20.


Metal Strikes (Level 9)

You can adjust your body to make unarmed attacks infused with the mystic energy of rare metals. Your unarmed attacks are treated as cold iron and silver. This allows you to deal more damage to a variety of supernatural creatures, such as demons, devils, and fey.


Monk Expertise (Level 9)

Your proficiency rank for your monk class DC increases to expert. If you have ki spells, your proficiency rank for spell attacks and spell DCs with the tradition of magic you use for your ki spells increases to expert.


Second Path to Perfection (Level 11)

You’ve learned to find perfection in every success. Choose a different saving throw than the one you chose for your path to perfection. Your proficiency rank for the chosen saving throw increases to master. If you roll a success with the chosen saving throw, you instead critically succeed.


Graceful Mastery (Level 13)

You move with perpetual grace in battle, eluding and turning aside blows. Your proficiency rank for unarmored defense increases to master.


Master Strikes (Level 13)

You have honed your skill in using your body as a weapon. Your proficiency ranks for unarmed attacks and simple weapons increase to master.


Greater Weapon Specialization (Level 15)

Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you’re an expert, 6 if you’re a master, and 8 if you’re legendary.


Third Path to Perfection (Level 15)

You have made great progress in your personal studies of enlightenment. Choose one of the saving throws you selected for path to perfection or second path to perfection. Your proficiency rank for the chosen type of save increases to legendary. When you roll a critical failure on the chosen type of save, you get a failure instead. When you roll a failure on the chosen type of save against an effect that deals damage, you take half damage.


Adamantine Strikes (Level 17)

When you focus your will into your limbs, your blows are as unyielding as the hardest of metals. Your unarmed attacks are treated as adamantine.


Graceful Legend (Level 17)

Your sublime movement grants you unparalleled protection and offense. Your proficiency rank for unarmored defense increases to legendary, and your proficiency rank for your monk class DC increases to master. If you have ki spells, your proficiency rank for spell attack rolls and spell DCs with the tradition of magic you use for your ki spells increases to master.


Perfected Form (Level 19)

You have purged incompetence from your techniques. On your first Strike of your turn, if you roll lower than 10, you can treat the attack roll as a 10. This is a fortune effect.

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