Each patron has a theme, regardless of their nature or identity. This theme describes the forces over which the patron grants a witch influence. Some patrons are multifaceted, granting different themes and teaching different lessons to different witches. Your patron's theme determines the following.
Spell List You use this magical tradition and spell list.
Patron Skill You become trained in the listed skill.
Hex Cantrip You gain this special hex cantrip.
Granted Spell Your familiar automatically learns the spell listed here, in addition to those you gain through witch spellcasting.
In Service to the Unknown
A witch's patron is a mysterious entity, rarely known or understood even by the witch in that patron's service. The nature of the relationship between a witch and their patron can serve as details for character development and storytelling. When playing a witch, work with your GM to determine the nature of your patron and how much of that nature you know, both as a player and a character. There are countless ways to handle a witch's patron; the following are just a few approaches you might take.
For a character who truly doesn't know their patron, you might have your GM choose your patron's theme and which lessons your witch learns, as the patron determines what powers to bestow upon you as their emissary—and these can provide clues to your patron's nature. You could instead give your GM a list of lessons you'd like for your character and let the GM choose between them, representing a negotiation between your witch and the patron. In this case, you might choose your patron's theme to indicate which aspect of the patron relates to your character, or let your GM choose the theme. If you want to be fully in control of your abilities, you can choose the lessons you most prefer and let the GM tailor the identity of your patron accordingly.
Another approach is for you to craft the details of your witch's patron yourself. You can then provide those details to the GM to incorporate into a larger narrative or to provide additional flavor and roleplaying context for your character. Your character might still remain ignorant of that patron's identity, even if you as a player know it. Perhaps your character knows the nature of their patron but is cursed to never reveal it to others. You might have willingly sworn a pact to your patron but fear the repercussions should others learn of that pact. Or perhaps you and your patron are entirely forthcoming about your relationship.
Curse
Foiling foes and undermining those who stand in your way are the tools of the curse patrons.
Spell List occult
Patron Skill Occultism
Hex Cantrip evil eye
Granted Spell ray of enfeeblement
Fate
Through your patron, you gain glimpses of the future and insight into the ever-woven tapestry of time.
Spell List occult
Patron Skill Occultism
Hex Cantrip nudge fate
Granted Spell true strike
Fervor
Your patron represents a grand ideal or goal, granting you magic to further their mission and bring others to the cause.
Spell List divine
Patron Skill Religion
Hex Cantrip stoke the heart
Granted Spell command
Night
Your patron speaks from the shadows, granting you power over darkness and dreams.
Spell List occult
Patron Skill Occultism
Hex Cantrip shroud of night
Granted Spell sleep
Rune
Your patron is one of sigils and symbols, tomes and texts, words and wisdom.
Spell List arcane
Patron Skill Arcana
Hex Cantrip discern secrets
Granted Spell magic weapon
Wild
The wild places of the world feel the touch of your patron.
Spell List primal
Patron Skill Nature
Hex Cantrip wilding word
Granted Spell your choice of summon animal or summon plant or fungus
Winter
Your patron reflects the frozen reaches of the world, bitterly cruel to those who underestimate that power.
Spell List primal
Patron Skill Nature
Hex Cantrip clinging ice
Granted Spell gust of wind
Baba Yaga
Rare
|
Baba Yaga teaches you how to transfer spirits into objects and freeze your foes. A witch with Baba Yaga as their patron can choose an inanimate object as a familiar. If they do, they still can gain master abilities and some familiar abilities that don’t require movement. The object familiar has no Speeds and must select a Speed familiar ability before it can move, coming to life in a way appropriate to the chosen Speed and using the statistics of a normal familiar for that day.
Spell List occult
Patron Skill Occultism
Hex Cantrip spirit object
Granted Spell chilling spray
No comments:
Post a Comment