Witch Patrons

Each patron has a theme, regardless of their nature or identity. This theme describes the forces over which the patron grants a witch influence. Some patrons are multifaceted, granting different themes and teaching different lessons to different witches. Your patron's theme determines the following.

Spell List You use this magical tradition and spell list.

Patron Skill You become trained in the listed skill.

Hex Cantrip You gain this special hex cantrip.

Granted Spell Your familiar automatically learns the spell listed here, in addition to those you gain through witch spellcasting.

 


In Service to the Unknown

A witch's patron is a mysterious entity, rarely known or understood even by the witch in that patron's service. The nature of the relationship between a witch and their patron can serve as details for character development and storytelling. When playing a witch, work with your GM to determine the nature of your patron and how much of that nature you know, both as a player and a character. There are countless ways to handle a witch's patron; the following are just a few approaches you might take.

For a character who truly doesn't know their patron, you might have your GM choose your patron's theme and which lessons your witch learns, as the patron determines what powers to bestow upon you as their emissary—and these can provide clues to your patron's nature. You could instead give your GM a list of lessons you'd like for your character and let the GM choose between them, representing a negotiation between your witch and the patron. In this case, you might choose your patron's theme to indicate which aspect of the patron relates to your character, or let your GM choose the theme. If you want to be fully in control of your abilities, you can choose the lessons you most prefer and let the GM tailor the identity of your patron accordingly.

Another approach is for you to craft the details of your witch's patron yourself. You can then provide those details to the GM to incorporate into a larger narrative or to provide additional flavor and roleplaying context for your character. Your character might still remain ignorant of that patron's identity, even if you as a player know it. Perhaps your character knows the nature of their patron but is cursed to never reveal it to others. You might have willingly sworn a pact to your patron but fear the repercussions should others learn of that pact. Or perhaps you and your patron are entirely forthcoming about your relationship.



Curse


Foiling foes and undermining those who stand in your way are the tools of the curse patrons.

Spell List occult

Patron Skill Occultism

Hex Cantrip evil eye

Granted Spell ray of enfeeblement

 

Fate


Through your patron, you gain glimpses of the future and insight into the ever-woven tapestry of time.

Spell List occult

Patron Skill Occultism

Hex Cantrip nudge fate

Granted Spell true strike

 

Fervor


Your patron represents a grand ideal or goal, granting you magic to further their mission and bring others to the cause.

Spell List divine

Patron Skill Religion

Hex Cantrip stoke the heart

Granted Spell command

 

Night


Your patron speaks from the shadows, granting you power over darkness and dreams.

Spell List occult

Patron Skill Occultism

Hex Cantrip shroud of night

Granted Spell sleep

 

Rune


Your patron is one of sigils and symbols, tomes and texts, words and wisdom.

Spell List arcane

Patron Skill Arcana

Hex Cantrip discern secrets

Granted Spell magic weapon


Wild


The wild places of the world feel the touch of your patron.

Spell List primal

Patron Skill Nature

Hex Cantrip wilding word

Granted Spell your choice of summon animal or summon plant or fungus

 

Winter


Your patron reflects the frozen reaches of the world, bitterly cruel to those who underestimate that power.

Spell List primal

Patron Skill Nature

Hex Cantrip clinging ice

Granted Spell gust of wind


Baba Yaga

Rare

Baba Yaga teaches you how to transfer spirits into objects and freeze your foes. A witch with Baba Yaga as their patron can choose an inanimate object as a familiar. If they do, they still can gain master abilities and some familiar abilities that don’t require movement. The object familiar has no Speeds and must select a Speed familiar ability before it can move, coming to life in a way appropriate to the chosen Speed and using the statistics of a normal familiar for that day.

Spell List occult

Patron Skill Occultism

Hex Cantrip spirit object

Granted Spell chilling spray 

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