4th Level Magus Feats

Devastating Spellstrike [AA] (Feat 4)

Magus

Prerequisites Arcane Cascade; inexorable iron hybrid study; Spellstrike
Requirements You are in Arcane Cascade stance and your Spellstrike is charged

Your Spellstrike sweeps are so wide and devastating, they splash onto nearby foes. Make a Spellstrike. Foes adjacent to the target take splash damage equal to 2 + the extra damage from Arcane Cascade. The damage type is the same as Arcane Cascade; if the spell already deals splash damage of the same type, combine the damage together before applying weaknesses or resistances.


Distracting Spellstrike [AA] (Feat 4)

Magus

Prerequisites laughing shadow hybrid study; Spellstrike
Requirements You are in Arcane Cascade stance and have a hand free

You weave distracting magic with one hand to enhance your Spellstrike. Make a Spellstrike and Feint against the target of your Strike. Do this immediately before making the Strike, but after choosing your target. The Feint gains the arcane, illusion, and visual traits, and it always has the basic effects of a Feint, rather than applying any adjustments or alternate effects from other feats or abilities.


Emergency Targe [R] (Feat 4)

Magus

Prerequisites sparkling targe hybrid study
Requirements You are wielding a shield or have the shield spell prepared
Trigger An enemy hits you with a melee Strike or a melee spell attack roll, or you fail a save against an enemy's spell

You immediately Raise a Shield or cast shield. The circumstance bonus applies to your defenses when determining the outcome of the triggering attack or spell.


Starlit Eyes (Feat 4)

Magus

Prerequisites Arcane Cascade; starlit span hybrid study


Starlight shines in your sight, enhancing your perception and range. When you make a ranged Strike while in Arcane Cascade stance, you lower the DC of your flat check to target a creature that's concealed or hidden from you. The DC is reduced to 3 instead of 5 against a concealed creature and to 9 instead of 11 against a hidden one. When you cast shooting star and target a hidden creature, you don't have to attempt the flat check for targeting a hidden creature with a ranged Strike.


Steady Spellcasting (Feat 4)

Magus

Confident in your technique, you don't easily lose your concentration when you Cast a Spell. If a reaction would disrupt your spellcasting action, attempt a DC 15 flat check. If you succeed, your action isn't disrupted.


Striker's Scroll (Feat 4)

Magus

Prerequisites Spellstrike


You can attach a scroll to your weapon or handwraps of mighty blows to blend its spell into an attack, carefully folding it around a part of the weapon or sealing it to the weapon's surface. Attaching a scroll requires using the Affix a Talisman action. You can have only one scroll affixed to a weapon at a time, and you can't have both a talisman and scroll attached.

You can Cast the Spell from the scroll as part of a Spellstrike, assuming the spell is one you could normally use with Spellstrike. You can't Cast the Spell in any other way while it's affixed, though you can use Affix a Talisman again to remove the scroll and use it as a normal—if a bit crumpled—scroll.


Student of the Staff (Feat 4)

Magus

Prerequisites Arcane Cascade, twisting tree hybrid study


You've studied the staff extensively to learn the hidden capabilities of your chosen weapon. When you critically succeed at an attack roll using a staff, you apply the critical specialization effect of the club group. While you're in Arcane Cascade stance, your staff gains the deadly d6 trait, with the damage from the deadly die being the same damage type as the extra damage from Arcane Cascade.

In addition, you can place property runes into a magic staff you prepare, even though a magic staff can't typically hold property runes. You must first inscribe the property runes into your spellbook, using the same process as transferring a rune. The rune takes the form of a specialized diagram in your spellbook, occupying one page. You can't inscribe runes that can't be placed on a non-magical staff, nor can you inscribe the shifting rune. When you prepare a staff, you can impart any number of property runes from your spellbook into the staff, up to the limit imposed by the staff's weapon potency rune.

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