Animal Rage [A] (Feat 8)
Barbarian
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Concentrate
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Instinct
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Polymorph
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Primal
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Rage
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Transmutation
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Prerequisites animal instinct
You transform into your animal. You gain the effects of the 3rd-level animal form spell except you use your own statistics, temporary Hit Points, and unarmed attacks instead of those granted by animal form. You also retain the constant abilities of your gear. If your animal is a frog, your tongue’s reach increases to 15 feet. Dismissing the transformation gains the rage trait.
Disarming Assault [A] (Feat 8)
Barbarian
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Flourish
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Rage
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Prerequisites trained in Athletics
You attack with enough force to knock the weapon out of your foe's hands. Make a melee Strike; if you hit, you can attempt an Athletics check to Disarm that foe. If your Strike is a critical success, treat the result of the Athletics check as one step better.
Follow-Up Assault [A] (Feat 8)
Barbarian
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Rage
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Requirements You used your previous action to make a melee Strike that missed.
Even in the face of failure you press the attack, determined to succeed. Make a Strike with the same weapon, adding the effects of the backswing and forceful weapon traits.
Friendly Toss [AA] (Feat 8)
Barbarian
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Instinct
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Manipulate
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Rage
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Requirements Oversized Throw; you are adjacent to an ally and have one or more hands free.
You toss your friends around the battlefield. Pick up an adjacent ally of your size or smaller and throw them to an unoccupied space you can see within 30 feet. Their movement doesn't trigger reactions. Your ally ends this movement on their feet and doesn't take damage from the fall. If your ally ends this movement within melee reach of at least one enemy, they can make a melee Strike against an enemy within their reach as a reaction.
Furious Bully (Feat 8)
Barbarian
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Prerequisites master in Athletics
You bully foes across the battlefield. While raging, you gain a +2 circumstance bonus to Athletics checks for attack actions.
Instinctive Strike [AA] (Feat 8)
Barbarian
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Manipulate
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Rage
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Prerequisites Acute Scent or precise or imprecise scent
You trust your instincts and your sense of smell, using all of your senses to pinpoint your opponent's location. Make a melee Strike against an opponent that isn't hiding its scent with an effect like negate aroma. This attack ignores any flat check required due to the target being concealed or hidden.
Renewed Vigor [A] (Feat 8)
Barbarian
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Concentrate
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Rage
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You pause to recover your raging vigor. You gain temporary Hit Points equal to half your level plus your Constitution modifier.
Share Rage [A] (Feat 8)
Auditory
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Barbarian
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Rage
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Visual
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Requirements You haven’t used this ability since you last Raged.
You stoke an ally’s fury. While you are raging, one willing creature within 30 feet gains the effects of the Rage action, except it can still use concentrate actions.
Sudden Leap [AA] (Feat 8)
Barbarian
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You make an impressive leap and swing while you soar. Make a Leap, High Jump, or Long Jump and attempt one melee Strike at any point during your jump. Immediately after the Strike, you fall to the ground if you’re in the air, even if you haven’t reached the maximum distance of your jump. If the distance you fall is no more than the height of your jump, you take no damage and land upright.
When attempting a High Jump or Long Jump during a Sudden Leap, double your jump distance (increasing the maximum distance to double your Speed, rather than just your Speed).
Special If you have Felling Strike, you can spend 3 actions to make a Sudden Leap and use Felling Strike instead of a normal Strike.
Thrash [A] (Feat 8)
Barbarian
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Rage
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Requirements You have a foe grabbed.
You thrash the grabbed foe around. It takes bludgeoning damage equal to your Strength modifier plus your weapon specialization damage plus your Rage damage. The foe must attempt a basic Fortitude save against your class DC.
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