6th Level Barbarian Feats

Animal Skin (Feat 6)

Barbarian
Instinct
Morph
Primal
Transmutation

Prerequisites animal instinct


Your proficiency in unarmored defense increases to expert. When you are raging and unarmored, your skin transforms into a thick hide. You gain a +2 item bonus to AC (+3 if you have the greater juggernaut class feature). The thickness of your hide gives you a Dexterity modifier cap to your AC of +3. This item bonus to AC is cumulative with armor potency runes on your explorer's clothing, mage armor, and bracers of armor.


Attack of Opportunity [R] (Feat 6)

Barbarian

Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using.


You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.


Brutal Bully (Feat 6)

Barbarian

Prerequisites expert in Athletics


You push your foes around and leave bruises. While raging, when you successfully Disarm, Grapple, Shove, or Trip a foe, you deal that foe bludgeoning damage equal to your Strength modifier; add this to the damage from a critical success to Trip.


Cleave [R] (Feat 6)

Barbarian
Rage

Trigger Your melee Strike kills a creature or knocks it unconscious, and another foe is adjacent to that creature.


You swing clear through one foe and into another. Make a melee Strike against the second foe.


Dragon's Rage Breath [AA] (Feat 6)

Arcane
Barbarian
Concentrate
Evocation
Instinct
Rage

Prerequisites dragon instinct
Requirements You haven’t used this ability since you last Raged.

You breathe deeply and exhale powerful energy in a 30-foot cone or 60-foot line, dealing 1d6 damage per level. The area and damage type match those of your dragon (see below). If you used this ability in the last hour, the area and the damage are halved (15-foot cone or 30-foot line; 1d6 damage for every 2 levels). Each creature in the area must attempt a basic Reflex save.

Dragon Type
Breath Weapon
Black
Line of acid
Blue
Line of electricity
Green
Cone of poison
Red
Cone of fire
White
Cone of cold
Gold
Cone fire


Giant's Stature [A] (Feat 6)

Barbarian
Instinct
Polymorph
Primal
Rage
Transmutation

Prerequisites giant instinct
Requirements You are Medium or smaller.

You grow to incredible size. You become Large, increasing your reach by 5 feet and gaining the clumsy 1 condition until you stop raging. Your equipment grows with you.


Inner Strength [A] (Feat 6)

Barbarian
Concentrate
Rage

Your strength is part of your rage, so as long as your anger remains, you can gather your strength and rage to overcome any sort of enfeeblement. You reduce your enfeebled condition's value by 1.


Mage Hunter [R] (Feat 6)

Barbarian
Rage

Prerequisites superstition instinct
Trigger A creature within your reach Casts a Spell.

You use your hatred of magic to lash out at the sight of spellcasting, allowing you to interrupt an enemy's spell. Make a melee Strike against the triggering creature. If the attack is a critical hit, you disrupt the spell.


Scouring Rage [FA] (Feat 6)

Barbarian

Prerequisites an instinct that allows you to change your additional damage from Rage to a different damage type
Trigger You Rage.

You emit a powerful surge of instinctual energy when you unleash your potential. Each adjacent creature takes damage equal to your level (basic Fortitude save against your class DC) of the same type as your additional damage during that Rage.


Spirits' Interference [A] (Feat 6)

Barbarian
Divine
Instinct
Necromancy
Rage

Prerequisites spirit instinct


You call forth protective spirits to ward off ranged attacks. Until your rage ends, anyone making a ranged attack against you must succeed at a DC 5 flat check or the attack misses with no effect.

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