Barbarian


Barbarian Instincts | Barbarian Feats



Rage consumes you in battle. You delight in wreaking havoc and using powerful weapons to carve through your enemies, relying on astonishing durability without needing complicated techniques or rigid training. Your rages draw upon a vicious instinct, which you might associate with an animal, a spirit, or some part of yourself. To many barbarians, brute force is a hammer and every problem looks like a nail, whereas others try to hold back the storm of emotions inside them and release their rage only when it matters most.



Roleplaying the Barbarian

During Combat Encounters...

You summon your rage and rush to the front lines to smash your way through. Offense is your best defense—you’ll need to drop foes before they can exploit your relatively low defenses.

During Social Encounters...

You use intimidation to get what you need, especially when gentler persuasion can’t get the job done.

While Exploring...

You look out for danger, ready to rush headfirst into battle in an instant. You climb the challenging rock wall and drop a rope for others to follow, and you wade into the risky currents to reach the hidden switch beneath the water’s surface. If something needs breaking, you’re up to the task!

In Downtime...

You might head to a tavern to carouse, build up the fearsome legend of your mighty deeds, or recruit followers to become a warlord in your own right.



Key Ability: STRENGTH

At 1st level, your class gives you an ability boost to Strength.

Hit Points: 12 plus your Constitution modifier

You increase your maximum number of HP by this number at 1st level and every level thereafter.

Initial Proficiencies

At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.

Perception

Expert in Perception

Saving Throws

Expert in Fortitude & Will

Trained in Reflex

Skills

Trained in Athletics and a number of additional skills equal to 3 plus your Intelligence modifier

Attacks

Trained in unarmed attacks, simple weapons & martial weapons

Defenses

Trained in unarmored defense, light armor & medium armor

Class DC

Trained in barbarian class DC

Starting Gear

Price 4 gp; Bulk 3 Bulk, 5 light; Money Left Over 11 gp
Armor hide armor
Weapons 4 javelins
Gear backpack, a bedroll, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks’ rations, soap, 5 torches, a waterskin, and a grappling hook
Options greataxe (2 gp), greatclub (1 gp), greatsword (2 gp), or battle axe and steel shield (3 gp)




Class Features

You gain these features as a Barbarian. Abilities gained at higher levels list the levels at which you gain them next to the features' names.

Your Level
Class Feature

1

Initial proficiencies, rage, instinct, barbarian feat

2

Barbarian feat, skill feat

3

Deny advantage, general feat, skill increase

4

Barbarian feat, devastating attacks (two dice), skill feat

5

Ability boosts, ancestry feat, brutality, skill increase

6

Barbarian feat, skill feat

7

General feat, juggernaut, skill increase, weapon specialization

8

Barbarian feat, saving throw potency +1, skill feat

9

Ancestry feat, lightning reflexes, raging resistance, skill increase

10

Ability boosts, barbarian feat, skill feat

11

General feat, mighty rage, skill increase

12

Barbarian feat, devastating attacks (three dice), skill feat

13

Ancestry feat, greater juggernaut, medim armor expertise, skill increase, weapon fury

14

Barbarian feat, saving throw potency +2, skill feat

15

Ability boosts, general feat, greater weapon specialization, indomitable will, skill increase

16

Barbarian feat, skill feat

17

Ancestry feat, heightened senses, skill increase, quick rage

18

Barbarian feat, skill feat

19

Armor of fury, devastating attacks (four dice), devastator, general feat, skill increase

20

Ability boosts, barbarian feat, saving throw potency +3, skill feat


Barbarian Feats

At 1st level and every even-numbered level thereafter, you gain a barbarian class feat.


Initial Proficiencies

At 1st level you gain a number of proficiencies that represent your basic training. These proficiencies are noted in at the start of this class.


Instinct

Your rage wells up from a dominant instinct—one you learned from a tradition or that comes naturally to you. Your instinct gives you an ability, requires you to avoid certain behaviors, grants you increased damage and resistances at higher levels, and allows you to select feats tied to your instinct.

Instincts can be found here.


Rage

You gain the Rage action, which lets you fly into a frenzy.

Rage [A]

Barbarian
Concentrate
Emotion
Mental

Requirements You aren’t fatigued or raging.


You tap into your inner fury and begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. This frenzy lasts for 1 minute, until there are no enemies you can perceive, or until you fall unconscious, whichever comes first. You can't voluntarily stop raging. While you are raging:

    • You deal 2 additional damage with melee Strikes. This additional damage is halved if your weapon or unarmed attack is agile.
    • You take a –1 penalty to AC.
    • You can't use actions with the concentrate trait unless they also have the rage trait. You can Seek while raging.

After you stop raging, you lose any remaining temporary Hit Points from Rage, and you can't Rage again for 1 minute.

 

Skill Feats (Level 2)

At 2nd level and every 2 levels thereafter, you gain a skill feat (skill feats have the skill trait). You must be trained or better in the corresponding skill to select a skill feat.


Deny Advantage (Level 3)

Your foes struggle to pass your defenses. You aren’t flat-footed to hidden, undetected, or flanking creatures of your level or lower, or creatures of your level or lower using surprise attack. However, they can still help their allies flank.


General Feats (Level 3)

At 3rd level and every 4 levels thereafter, you gain a general feat.


Skill Increases (Level 3)

At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase either to increase your proficiency rank to trained in one skill you’re untrained in, or to increase your proficiency rank in one skill in which you’re already trained to expert.

At 7th level, you can use skill increases to increase your proficiency rank to master in a skill in which you’re already an expert, and at 15th level, you can use them to increase your proficiency rank to legendary in a skill in which you’re already a master.


Devastating Attacks (Level 4)

At 4th level, your weapon and unarmed Strikes deal two damage dice instead of one. This increases to three at 12th level and to four at 19th level.


Ability Boosts (Level 5)

At 5th level and every 5 levels thereafter, you boost four different ability scores. You can use these ability boosts to increase your ability scores above 18. Boosting an ability score increases it by 1 if it’s already 18 or above, or by 2 if it starts below 18.


Ancestry Feats (Level 5)

In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter.


Brutality (Level 5)

Your fury makes your weapons lethal. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to expert. While raging, you gain access to the critical specialization effects for melee weapons and unarmed attacks.


Juggernaut (Level 7)

Your body is accustomed to physical hardship and resistant to ailments. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.


Weapon Specialization (Level 7)

Your rage helps you hit harder. You deal an additional 2 damage with weapons and unarmed attacks in which you have expert proficiency. This damage increases to 3 if you’re a master, and 4 if you’re legendary. You gain your instinct’s specialization ability.

See specific instincts for more information.


Saving Throw Potency (Level 8)

At 8th level, you gain a +1 potency bonus to saves, increasing to +2 at level 14 and +3 at level 20.


Lightning Reflexes (Level 9)

Your reflexes are lightning fast. Your proficiency rank for Reflex saves increases to expert.


Raging Resistance (Level 9)

Repeated exposure and toughened skin allow you to fend off harm. While raging, you gain resistance equal to 3 + your Constitution modifier to damage types based on your instinct.

See specific instincts for more information.


Mighty Rage (Level 11)

Your rage intensifies and lets you burst into action. Your proficiency rank for your barbarian class DC increases to expert. You gain the Mighty Rage free action.

Mighty Rage [FA]

Barbarian

Trigger You use the Rage action on your turn.


Use an action that has the rage trait. Alternatively, you can increase the actions of the triggering Rage to 2 to instead use a 2-action activity with the rage trait.

 

Greater Juggernaut (Level 13)

You have a stalwart physiology. Your proficiency rank for Fortitude saves increases to legendary. When you roll a critical failure on a Fortitude save, you get a failure instead. When you roll a failure on a Fortitude save against an effect that deals damage, you halve the damage you take.


Medium Armor Expertise (Level 13)

You’ve learned to defend yourself better against attacks. Your proficiency ranks for light armor, medium armor, and unarmored defense increase to expert.


Weapon Fury (Level 13)

Your rage makes you even more effective with the weapons you wield. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to master.


Greater Weapon Specialization (Level 15)

The weapons you’ve mastered become truly fearsome in your hands. Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you’re an expert, 6 if you’re a master, and 8 if you’re legendary. You gain a greater benefit from your instinct’s specialization ability.

See specific instincts for more information.


Indomitable Will (Level 15)

Your rage makes it difficult to control you. Your proficiency rank for Will saves increases to master. When you roll a success on a Will save, you get a critical success instead.


Heightened Senses (Level 17)

Your instinct heightens each of your senses further. Your proficiency rank for Perception increases to master.


Quick Rage (Level 17)

You recover from your Rage quickly, and are soon ready to begin anew. After you spend a full turn without raging, you can Rage again without needing to wait 1 minute.


Armor of Fury (Level 19)

Your training and rage deepen your connection to your armor. Your proficiency ranks for light armor, medium armor, and unarmored defense increase to master.


Devastator (Level 19)

Your Strikes are so devastating that you hardly care about resistance, and your barbarian abilities are unparalleled. Your proficiency rank for your barbarian class DC increases to master. Your melee Strikes ignore 10 points of a creature’s resistance to their physical damage.

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