General Skill Feats
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Crafting Training (Int 12) - Become trained in a Crafting.
- Crafting Training (Int 12) - Become trained in a Crafting.
1st Level Crafting Feats (Req Trained in Crafting)
- Alchemical Crafting - Craft alchemical items.
- Crafter's Appraisal - Use Crafting to identify magic items.
- Improvise Tool - Craft basic tools without a basic crafter's book.
- Quick Repair - Repair items more quickly.
- Snare Crafting - Craft snares.
- Specialty Crafting - Gain bonuses to Craft certain items.
2nd Level Crafting Feats (Req Expert in Crafting)
- Automatic Knowledge - Recall Knowledge as a free action once per round.
- Magical Crafting - Craft magic items.
- Reverse Engineer (Improvise Tool) - You are able to reverse engineer items into formulas more effectively than most.
7th Level Crafting Feats (Req Master in Crafting)
- Expert Disassembler (Reverse Engineer) - You can apply the same techniques you use to reverse engineer objects to disable them.
- Impeccable Crafter (Specialty Crafting) - Craft items more efficiently.
- Inventor - Use Crafting to create item formulas.
- Rapid Affixture - Affix a Talisman in less time.
Crafting Training (Feat 1)
General
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Skill
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Prerequisites Intelligence 12
You become Trained in Crafting.
Alchemical Crafting (Feat 1)
General
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Skill
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Prerequisites Trained in Crafting
You can use the Craft activity to create alchemical items. When you select this feat, you immediately add the formulas for four common 1st-level alchemical items to your formula book.
Crafter's Appraisal (Feat 1)
General
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Skill
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Prerequisites Trained in Crafting
Your knowledge of items' construction allows you to discern their magical effects as well. You can use Crafting instead of a skill associated with a magic tradition to Identify Magic on magic items, though not on any other sorts of magic.
Improvise Tool (Feat 1)
General
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Skill
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Prerequisites Trained in Crafting
You can jury-rig solutions when you don't have the proper tools on hand. You can attempt to Repair damaged items without a repair kit.
If you have the raw materials available, you can Craft a basic caltrop set, candle, compass, crowbar, fishing tackle, flint and steel, hammer, ladder, piton, rope, 10-foot pole, replacement thieves' picks, long or short tool, or torch without consulting a basic crafter's book.
Quick Repair (Feat 1)
General
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Skill
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Prerequisites Trained in Crafting
You take 1 minute to Repair an item. If you’re legendary in Crafting, it takes 3 actions.
Snare Crafting (Feat 1)
General
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Skill
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Prerequisites Trained in Crafting
You can use the Craft activity to create snares. When you select this feat, you add the formulas for four common snares to your formula book.
Specialty Crafting (Feat 1)
General
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Skill
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Prerequisites Trained in Crafting
Your training focused on Crafting one particular kind of item. Select one of the specialties listed below; you gain a +1 circumstance bonus to Crafting checks to Craft items of that type. If you are a master in Crafting, this bonus increases to +2. If it’s unclear whether the specialty applies, the GM decides. Some specialties might apply only partially. For example, if you were making a morningstar and had specialty in woodworking, the GM might give you half your bonus because the item requires both blacksmithing and woodworking.
Specialty Crafting
Specialty
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Applicable Items
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Alchemy*
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Alchemical items such as elixirs
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Artistry
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Fine art, including jewelry
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Blacksmithing
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Durable metal goods, including metal armor
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Bookmaking
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Books and paper
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Glassmaking
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Glass, including glassware and windows
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Leatherworking
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Leather goods, including leather armor
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Pottery
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Ceramic goods
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Shipbuilding
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Ships and boats
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Stonemasonry
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Stone goods and structures
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Tailoring
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Clothing
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Weaving
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Textiles, baskets, and rugs
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Woodworking
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Wooden goods and structures
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Automatic Knowledge (Feat 2)
General
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Skill
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Prerequisites Expert in a skill with the Recall Knowledge action
You know basic facts off the top of your head. Choose a skill you’re an expert in that has the Recall Knowledge action. You can use the Recall Knowledge action with that skill as a free action once per round. If you do, you must use a result of 10 + your proficiency bonus (do not apply any other bonuses, penalties, or modifiers) on the skill check.
Special You can select this feat multiple times, choosing a different skill each time. You can use Automatic Knowledge with any skills you have chosen, but you can still use Automatic Knowledge only once per round.
Magical Crafting (Feat 2)
General
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Skill
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Prerequisites Expert in Crafting
You can Craft magic items, though some have other requirements. When you select this feat, you gain formulas for four common magic items of 2nd level or lower.
Reverse Engineer (Feat 2)
General | Skill |
Prerequisites Improvise Tool, expert in Crafting
You are able to reverse engineer items into formulas more effectively than most. You gain a +2 circumstance bonus to Crafting checks to reverse engineer a formula from an item. Additionally, if you get a critical success on your Crafting check, you can opt to not only create the formula but also reassemble the original item at the same time, leaving you with the formula and the item instead of the formula and raw materials equal to half the item's value.
Expert Disassembler (Feat 7)
General | Skill |
Prerequisites Master in Crafting, Reverse Engineer
You can apply the same techniques you use to reverse engineer objects to disable them. You can use Crafting instead of Thievery to Disable a Device or Pick a Lock.
Impeccable Crafter (Feat 7)
General
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Skill
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Prerequisites Master in Crafting, Specialty Crating
You craft flawless creations with great efficiency. Whenever you roll a success at a Crafting check to make an item of the type you chose with Specialty Crafting, you get a critical success instead.
Inventor (Feat 7)
General
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Skill
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Prerequisites Master in Crafting
You are a genius at Crafting, easily able to determine how things are made and create new inventions. You can spend downtime to invent a common formula that you don’t know. This works just like the Craft activity: you spend half the Price of the formula up front, attempt a Crafting check, and on a success either finish the formula by paying the difference or work for longer to decrease the Price. The difference is that you spend the additional time in research, design, and development, rather than in creating an item. Once it’s complete, you add the new formula you invented to your formula book.
Rapid Affixture (Feat 7)
General
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Skill
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Prerequisites Master in Crafting
You take only 1 minute to Affix a Talisman. If you're legendary in Crafting, you can Affix a Talisman as a 3-action activity.
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