Intimidation Feats

General Skill Feats


1st Level Intimidate Feats (Req Trained in Intimidate)


2nd Level Intimidate Feats (Req Expert in Intimidate)


7th Level Intimidate Feats (Req Master in Intimidate)

  • Battle Cry - Demoralize foes when you roll for initiative.




Intimidation Training (Feat 1)

General
Skill

Prerequisites Intelligence 12


You become Trained in Intimidation.


Group Coercion (Feat 1)

General
Skill

Prerequisites Trained in Intimidation


When you Coerce, you can compare your Intimidation check result to the Will DCs of two targets instead of one. It’s possible to get a different degree of success for each target. The number of targets you can Coerce in a single action increases to four if you’re an expert, 10 if you’re a master, and 25 if you’re legendary.


Intimidating Glare (Feat 1)

General
Skill

Prerequisites Trained in Intimidation


You can Demoralize with a mere glare. When you do, Demoralize loses the auditory trait and gains the visual trait, and you don’t take a penalty if the creature doesn’t understand your language.


Quick Coercion (Feat 1)

General
Skill

Prerequisites Trained in Intimidation


You can bully others with just a few choice implications. You can Coerce a creature after 1 round of conversation instead of 1 minute. You still can’t Coerce a creature in the midst of combat, or without engaging in a conversation.


Intimidating Prowess (Feat 2)

General
Skill

Prerequisites Expert in Intimidation, Strength 16


In situations where you can physically menace the target when you Coerce or Demoralize, you gain a +1 circumstance bonus to your Intimidation check and you ignore the penalty for not sharing a language. If your Strength score is 20 or higher and you are a master in Intimidation, this bonus increases to +2.


Lasting Coercion (Feat 2)

General
Skill

Prerequisites Expert in Intimidation


When you successfully Coerce someone, the maximum time they comply increases to a week, still determined by the GM. If you’re legendary, the maximum increases to a month.


Battle Cry (Feat 7)

General
Skill

Prerequisites Master in Intimidation


When you roll initiative, you can yell a mighty battle cry and Demoralize an observed foe as a free action.

If you’re legendary in Intimidation, you can use a reaction to Demoralize your foe when you critically succeed at an attack roll.


Terrified Retreat (Feat 7)

General
Skill

Prerequisites Master in Intimidation


When you critically succeed at the Demoralize action, if the target’s level is lower than yours, the target is fleeing for 1 round.

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