General Skill Feats
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Intimidation Training (Int 12) - Become trained in
Intimidation.
- Intimidation Training (Int 12) - Become trained in Intimidation.
1st Level Intimidate Feats (Req Trained in Intimidate)
- Group Coercion - Coerce multiple targets simultaneously.
- Intimidating Glare - Demoralize a creature without speaking.
- Quick Coercion - Coerce a creature quickly.
2nd Level Intimidate Feats (Req Expert in Intimidate)
- Intimidating Prowess (Str 16) - Gain a bonus to physically Demoralize a target.
- Lasting Coercion - Coerce a target into helping you for longer.
7th Level Intimidate Feats (Req Master in Intimidate)
- Battle Cry - Demoralize foes when you roll for initiative.
- Terrified Retreat - Cause foes you Demorallize to flee.
Intimidation Training (Feat 1)
General
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Skill
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Prerequisites Intelligence 12
You become Trained in Intimidation.
Group Coercion (Feat 1)
General
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Skill
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Prerequisites Trained in Intimidation
When you Coerce, you can compare your Intimidation check result to the Will DCs of two targets instead of one. It’s possible to get a different degree of success for each target. The number of targets you can Coerce in a single action increases to four if you’re an expert, 10 if you’re a master, and 25 if you’re legendary.
Intimidating Glare (Feat 1)
General
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Skill
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Prerequisites Trained in Intimidation
You can Demoralize with a mere glare. When you do, Demoralize loses the auditory trait and gains the visual trait, and you don’t take a penalty if the creature doesn’t understand your language.
Quick Coercion (Feat 1)
General
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Skill
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Prerequisites Trained in Intimidation
You can bully others with just a few choice implications. You can Coerce a creature after 1 round of conversation instead of 1 minute. You still can’t Coerce a creature in the midst of combat, or without engaging in a conversation.
Intimidating Prowess (Feat 2)
General
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Skill
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Prerequisites Expert in Intimidation, Strength 16
In situations where you can physically menace the target when you Coerce or Demoralize, you gain a +1 circumstance bonus to your Intimidation check and you ignore the penalty for not sharing a language. If your Strength score is 20 or higher and you are a master in Intimidation, this bonus increases to +2.
Lasting Coercion (Feat 2)
General
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Skill
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Prerequisites Expert in Intimidation
When you successfully Coerce someone, the maximum time they comply increases to a week, still determined by the GM. If you’re legendary, the maximum increases to a month.
Battle Cry (Feat 7)
General
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Skill
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Prerequisites Master in Intimidation
When you roll initiative, you can yell a mighty battle cry and Demoralize an observed foe as a free action.
If you’re legendary in Intimidation, you can use a reaction to Demoralize your foe when you critically succeed at an attack roll.
Terrified Retreat (Feat 7)
General
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Skill
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Prerequisites Master in Intimidation
When you critically succeed at the Demoralize action, if the target’s level is lower than yours, the target is fleeing for 1 round.
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