Performance Feats

General Skill Feats


1st Level Performance Feats (Req Trained in Performance)


2nd Level Performance Feats (Req Expert in Performance)

  • Juggle (Dex 16) - You can juggle items and still use your hands between tosses.




Performance Training (Feat 1)

General
Skill

Prerequisites Intelligence 12


You become Trained in Performance.


Fascinating Performance (Feat 1)

General
Skill

Prerequisites Trained in Performance


When you Perform, compare your result to the Will DC of one observer. If you succeed, the target is fascinated by you for 1 round. If the observer is in a situation that demands immediate attention, such as combat, you must critically succeed to fascinate it and the Perform action gains the incapacitation trait. You must choose which creature you’re trying to fascinate before you roll your check, and the target is then temporarily immune for 1 hour. If you’re an expert in Performance, you can fascinate up to four observers; if you’re a master, you can fascinate up to 10 observers; and if you’re legendary, you can fascinate any number of observers at the same time.


Impressive Performance (Feat 1)

General
Skill

Prerequisites Trained in Performance


Your performances inspire admiration and win you fans. You can Make an Impression using Performance instead of Diplomacy.


Virtuosic Performer (Feat 1)

General
Skill

Prerequisites Trained in Performance


You have exceptional talent with one type of performance. You gain a +1 circumstance bonus when making a certain type of performance. If you are a master in Performance, this bonus increases to +2. Select one of the following specialties and apply the bonus when attempting Performance checks of that type. If it’s unclear whether the specialty applies, the GM decides.

Virtuosic Performance

Specialty
Applicable Items
Acting
Drama, pantomime, puppetry
Comedy
Buffoonery, joke telling, limericks
Dance
Ballet, huara, jig, macru
Keyboards
Harpsicord, organ, piano
Oratory
Epic, ode, poetry, storytelling
Percussion
Chimes, drum, gong, xylophone
Singing
Ballad, chant, melody, rhyming
Strings
Fiddle, harp, lute, viol
Winds
Bagpipe, flute, recorder, trumpet


Juggle [A] (Feat 2)

Concentratte
General
Manipulate
Skill

Prerequisites Expert in Performance, Dexterity 16


You can Juggle items and still use your hands between tosses. You can use the Juggle action in several ways.

You can start to Juggle with a single stored item, an item you were carrying, or an unattended item within your reach. The item must be of light or negligible Bulk. You Juggle the item until the end of your next turn, unless you use this feat against next turn to continue Juggling (see below). While you are Juggling, you can use this action again to add another item to the Juggle, which must meet all the same requirements. You can Juggle a number of items equal to one more than the number of hands you are using to Juggle. If you are a master, increase this amount by 1. If you are legendary increase this amount by 2.

You can also use this action to continue Juggling as long as you aren’t fatigued. When you do, you continue to Juggle until the end of your next turn. If you do not continue Juggling by the end of your turn, you cease Juggling and you drop all the items. You become fatigued if you continue Juggling for more than 10 minutes (60 rounds) within the course of an hour.

As long as you’re Juggling fewer than your maximum number of items, you have a free hand. You can wield weapons you are Juggling (but not shields or other items) as long as they can be wielded in one hand. For example, while you Juggle a dagger in one hand and wield a shield in the other, you are wielding the dagger but still have a free hand to Cast a Spell with a material component. Juggling two or more weapons with one hand doesn’t allow you to use feats that require two weapons each held in a different hand.

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