10th Level Ranger Feats

Camouflage (Feat 10)

Ranger

Prerequisites master in Stealth


You alter your appearance to blend in to the wilderness. In natural terrain, you can Sneak even if you’re observed.


Hunter's Vision (Feat 10)

Ranger


You are so focused on your hunted prey that you can see it clearly even beyond the limits of your senses. You gain the hunter's vision warden spell and a focus pool of 1 Focus Point, or increase the number of Focus Points in your focus pool by 1 if you already have a focus pool from a warden spell.


Incredible Companion (Feat 10)

Ranger

Prerequisites Mature Animal Companion


Your animal companion continues to grow and develop. It becomes a nimble or savage animal companion (your choice), gaining additional capabilities determined by the type of companion.


Master Monster Hunter (Feat 10)

Ranger

Prerequisites master in Nature, Monster Hunter


You have a nearly encyclopedic knowledge of all creatures of the world. You can use Nature to Recall Knowledge to identify any creature. In addition, you gain the benefits of Monster Hunter (and Monster Warden, if you have it) on a success as well as a critical success.


Penetrating Shot [AA] (Feat 10)

Ranger
Open

Requirements You are wielding a ranged weapon.


You shoot clear through an intervening creature to hit your prey. Choose a target that is giving lesser cover to your hunted prey. Make a single ranged Strike with the required weapon against the chosen target and your hunted prey. This attack ignores any lesser cover the chosen target provides your hunted prey. Roll damage only once, and apply it to each creature you hit. A Penetrating Shot counts as two attacks for your multiple attack penalty.


Terrain Transposition (Feat 10)

Ranger


You are so connected to the wilderness that you can magically jump from place to place within it. You gain the terrain transposition warden spell and a focus pool of 1 Focus Point, or increase the number of Focus Points in your focus pool by 1 if you already have a focus pool from a warden spell.


Twin Riposte [R] (Feat 10)

Ranger

Requirements You are benefiting from Twin Parry.
Trigger A creature within your reach critically fails a Strike against you.

A clever parry with one weapon leaves your opponent open to an attack with the other weapon. Make a melee Strike or use a Disarm action against the triggering opponent.


Warden's Step (Feat 10)

Ranger

Prerequisites master in Stealth


You can guide your allies to move quietly through the wilderness. When you Avoid Notice during exploration in natural terrain, you can designate any number of your allies to gain the benefits as if they were using that activity during that exploration. This requires no action on their part.

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