Distracting Shot (Feat 12)
Ranger
|
The sheer power of your attacks, or the overwhelming number of them, leaves an enemy flustered. If you critically hit your hunted prey with a ranged weapon, or hit it at least twice on the same turn with a ranged weapon, it’s flat-footed until the start of your next turn.
Double Prey (Feat 12)
Ranger
|
You can focus on two foes at once, hunting both of them down. When you use the Hunt Prey action, you can pick two creatures as your prey.
Lightning Snares (Feat 12)
Ranger
|
Prerequisites master in Crafting, Quick Snares, Snare Specialist
You can rig a trap with incredible speed. When you create a snare that normally takes 1 minute to Craft, you can Craft it using a single Interact action instead.
Second Sting [A] (Feat 12)
Ranger
|
Press
|
Requirements You are wielding two melee weapons, each in a different hand.
You read your prey’s movements and transform them into openings, so failures with one weapon set up glancing blows with the other. Make a melee Strike with one of the required weapons against your hunted prey. The Strike gains the following failure effect.
Failure You deal the damage the other required weapon would have dealt on a hit, excluding all damage dice. (This removes dice from weapon runes, spells, and special abilities, not just weapon damage dice.)
Side by Side (Feat 12)
Ranger
|
Prerequisites an animal companion
You and your animal companion fight in tandem, distracting your foes and keeping them off balance. Whenever you and your animal companion are adjacent to the same foe, you are both flanking that foe with each other, regardless of your actual positions.
Warden's Focus (Feat 12)
Ranger
|
Prerequisites warden spells
Your connection with your surroundings grows deeper as you focus. If you have spent at least 2 Focus Points since the last time you Refocused, you recover 2 Focus Points when you Refocus instead of 1.
No comments:
Post a Comment