Sense the Unseen [R] (Feat 14)
Ranger
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Trigger You fail a check to Seek.
When you look for foes, you can catch even the slightest cues, such as their minute movements or the shifting of air currents on your skin. Even though you failed at the triggering check, you automatically sense any undetected creatures in the area where you’re Seeking, making them merely hidden to you.
Note GMs should let a character with the Sense the Unseen investigator feat know when the trigger for the ability has been met so they can use the feat if they so choose.
Shared Prey (Feat 14)
Ranger
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Prerequisites Double Prey, Warden’s Boon
Hunting as a duo, you and your ally both single out your prey. When you use Hunt Prey and select only one prey, you can grant your Hunt Prey benefits and hunter’s edge to an ally in addition to gaining them yourself. The ally retains these benefits until you use Hunt Prey again.
Stealthy Companion (Feat 14)
Ranger
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Prerequisites Animal Companion, Camouflage
You’ve trained your animal companion to blend in to its surroundings. Your animal companion gains the benefit of the Camouflage feat. If your companion is a specialized ambusher, its proficiency rank for Stealth increases to master (or legendary if it was already master).
Targeting Shot [A] (Feat 14)
Ranger
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Concentrate
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Press
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Prerequisites Hunter’s Aim
You carefully track your prey’s position and defenses, allowing you to follow up around obstacles that block your shot. Make a ranged weapon Strike against your hunted prey. You ignore the target’s concealed condition and all cover.
Warden's Guidance (Feat 14)
Ranger
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You can convey your prey’s location to your allies, no matter how well hidden it is. As long as your hunted prey is observed by you, all your allies who roll failures and critical failures when Seeking it get a success instead. Your allies need to be able to see or hear you to gain this benefit. You have to be able to call out or use gestures for your allies to get this benefit.
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