Ancestral Mage (Feat 10)
Sorcerer
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Prerequisites Ancestral Blood Magic
The magic of your ancestry and bloodline are one and the same. Add any innate spells you have from a heritage or an ancestry feat to your spell repertoire, meaning you can cast them using your spell slots.
Energy Fusion [A] (Feat 10)
Sorcerer
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Concentrate
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Metamagic
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You fuse two spells together, combining their energy types. If the next action you use is to Cast a Spell that deals acid, cold, electricity, fire, or sonic damage, select a non-cantrip spell in your spell repertoire that deals a different type of energy damage from that list, and expend an additional spell slot of the same level as this secondary spell. The spell you cast deals additional damage equal to the level of the secondary spell slot expended. The spell's total damage is divided evenly between the energy type of the spell you cast and the energy type of the secondary spell.
Energy Ward [FA] (Feat 10)
Sorcerer
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Abjuration
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You trap energy from the last spell you cast within your body, coating your flesh in a protective ward. Until the start of your next turn, you gain resistance 5 to one type of energy damage dealt by the spell you just cast.
Greater Bloodline (Feat 10)
Sorcerer
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Prerequisites bloodline spell
Further communion with the legacy of your bloodline has uncovered greater secrets. You gain the greater bloodline spell associated with your bloodline. Increase the number of Focus Points in your focus pool by 1.
Overwhelming Energy [A] (Feat 10)
Sorcerer
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Manipulate
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Metamagic
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You alter your spells to overcome resistances. If the next action you use is to Cast a Spell, the spell ignores an amount of the target’s resistance to acid, cold, electricity, fire, or sonic damage equal to your level. This applies to all damage the spell deals, including persistent damage and damage caused by an ongoing effect of the spell, such as the wall created by wall of fire. A creature’s immunities are unaffected.
Quickened Casting [FA] (Feat 10)
Sorcerer
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Concentrate
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Metamagic
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Frequency once per day
If your next action is to cast a cantrip or a spell that is at least 2 levels lower than the highest level spell slot you have, reduce the number of actions to cast it by 1 (minimum 1 action).
Special This can only be used on a cantrip or spell from the class matching the one you gained this feat from.
Signature Spell Expansion (Feat 10)
Sorcerer
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Your innate connection to magic lets you cast more spells with greater freedom. You gain two additional signature spells, each of which must have a minimum level of 3rd or lower.
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