Bloodline Resistance (Feat 8)
Sorcerer
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Your magical blood makes you more resistant to magic. You gain a +1 status bonus to saving throws against spells and magical effects.
Crossblooded Evolution (Feat 8)
Sorcerer
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Odd interactions in your bloodline provide you with unexpected spells. You can have one spell in your spell repertoire from a tradition other than the one that matches your bloodline. You cast that spell as a spell from your bloodline’s tradition. You can swap which spell you add and from which tradition as you could any other sorcerer spell, but you can’t have more than one spell from another tradition in your spell repertoire at the same time using this feat.
Safeguarded Spell [A] (Feat 8)
Sorcerer
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Concentrate
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Metamagic
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You bring the magical wavelengths of your spell into sync with the ones produced by your own body. If the next action you take is to Cast a Spell with an area, you aren't affected by the spell even if you are within the area.
Soulsight (Feat 8)
Sorcerer
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Prerequisites bloodline that grants divine or occult spells
You gain spiritsense as an imprecise sense with a range of 60 feet. Spiritsense enables you to sense the spirits of creatures, including living creatures, most non-mindless undead, and haunts within the listed range. As with your hearing and other imprecise senses, you still need to Seek to locate an undetected creature. As spiritsense detects spiritual essence, not physical bodies, it can detect spirits projected by spells such as project image or possessing otherwise soulless objects. It can't detect soulless bodies, constructs, or objects, and like most senses, it doesn't penetrate through solid objects.
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