6th Level Sorcerer Feats

Advanced Bloodline (Feat 6)

Sorcerer

Prerequisites bloodline spell


You have studied your bloodline to learn the secrets of its magic. You gain the advanced bloodline spell associated with your bloodline. Increase the number of Focus Points in your focus pool by 1.


Diverting Vortex [A] (Feat 6)

Sorcerer

Requirements Your most recent action was to cast a non-cantrip spell.


You transfer vestiges of magical energy to the air around you, creating a vortex that deflects ranged attacks. Until the start of your next turn, you gain a +1 status bonus to AC against ranged weapon attacks and physical ranged unarmed attacks.


Energetic Resonance [R] (Feat 6)

Sorcerer
Abjuration

Requirements You have an unexpended spell slot of a level equal to or higher than the triggering spell.
Trigger You would take acid, cold, electricity, fire, or sonic damage from a spell.

Your blood resonates with magical energy, mitigating the effects of harmful spells. Expend one of your spell slots of a level equal to or higher than that of the triggering spell. You gain resistance to one of the triggering effect's damage types equal to twice the expended spell slot's level.


Spell Relay [R] (Feat 6)

Sorcerer
Concentrate

Trigger An ally Casts a Spell and you are within that spell's range.


You open the power in your blood to your ally's spellcasting, using your magic to boost their range. Your ally can use you as the point of origin for their spell, calculating range and cover from your space instead of their own.


Steady Spellcasting (Feat 6)

Sorcerer

Confident in your technique, you don’t easily lose your concentration when you Cast a Spell. If a reaction would disrupt your spellcasting action, attempt a DC 15 flat check. If you succeed, your action isn’t disrupted.

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