10th Level Druid Feats

Elemental Shape (Feat 10)

Druid

Prerequisites Wild Shape


You understand the fundamental elements of nature such that you can imbue them into your body and manifest as a living embodiment of those elements. Add the forms in elemental form to your wild shape list. Whenever you’re polymorphed into another form using wild shape, you gain resistance 5 to fire.


Harden Flesh [A] (Feat 10)

Druid
Earth

Prerequisites stone order
Requirements You're standing on earthen or stone ground

You fortify your skin with minerals drawn from earth and stone. You gain resistance 3 to physical damage, except adamantine, until the beginning of your next turn. At 12th level, and every 4 levels thereafter, the resistance increases by 1, to a maximum of 6 at 20th level.


Healing Transformation [A] (Feat 10)

Druid
Metamagic

You can take advantage of shapechanging magic to close wounds and patch injuries. If your next action is to cast a non-cantrip polymorph spell that targets only one creature, your polymorph spell also restores 1d6 Hit Points per spell level to that creature. This is a healing effect.


Overwhelming Energy [A] (Feat 10)

Druid
Manipulate
Metamagic

You alter your spells to overcome resistances. If the next action you use is to Cast a Spell, the spell ignores an amount of the target’s resistance to acid, cold, electricity, fire, or sonic damage equal to your level. This applies to all damage the spell deals, including persistent damage and damage caused by an ongoing effect of the spell, such as the wall created by wall of fire. A creature’s immunities are unaffected.


Plant Shape (Feat 10)

Druid

Prerequisites leaf order or Wild Shape


You can take the form of a plant creature. Add the forms listed in plant form to your wild shape list; if you don't have wild shape, you can instead cast plant form once per day, heightened to the same level as your highest-level druid spell slot. Whenever you're polymorphed into another form using wild shape, you gain resistance 5 to poison.


Pristine Weapon (Feat 10)

Druid

Prerequisites Verdant Weapon


Your verdant weapon can cut through the resistances of magical creatures. The weapon is treated as cold iron and silver. If you critically hit a creature that has a weakness to cold iron or silver, the target takes 1d6 persistent bleed damage as the primal energies within your weapon slow its natural healing.


Side by Side (Feat 10)

Druid

Prerequisites Animal Companion


You and your animal companion fight in tandem, distracting your foes and keeping them off balance. Whenever you and your animal companion are adjacent to the same foe, you are both flanking that foe with each other, regardless of your actual positions.

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