Diamond Soul (Feat 12)
Monk
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You have fortified your body and mind against eldritch effects. You gain a +1 status bonus to saving throws against magic.
Disrupt Ki [AA] (Feat 12)
Monk
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Negative
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Make an unarmed Strike. If it deals damage to a living creature, you block that creature’s inner life force. The creature takes 2d6 persistent negative damage and is enfeebled 1 until the persistent damage ends. If you’re 18th level or higher, this deals 3d6 persistent negative damage instead.
Dodging Roll [R] (Feat 12)
Monk
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You dodge a blow at the last possible moment. You Step and gain resistance to all damage equal to your level against the triggering effect. If your Step moves you out of the triggering effect's area, this resistance is instead equal to your level plus your Dexterity modifier.
Focused Shot [A] (Feat 12)
Monk
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Concentrate
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You achieve a state of perfect calm before unleashing your attack, opening your mind to the minute movements of the world around you to increase your accuracy. Make a ranged weapon Strike against a target within your weapon's first range increment. This Strike ignores the target's concealed condition and all cover.
Improved Knockback (Feat 12)
Monk
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Prerequisites master in Athletics
When you successfully Shove a creature, increase both the distance you can push the creature and the distance you can move to follow along with the target by 5 feet on a success or 10 feet on a critical success. If you push the target into an obstacle, it takes bludgeoning damage equal to 6 plus your Strength modifier, or 8 plus your Strength modifier if you have legendary proficiency in Athletics.
Meditative Focus (Feat 12)
Monk
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Prerequisites ki spells
Your meditation is so effective that you can achieve a deep focus. If you have spent at least 2 Focus Points since the last time you Refocused, you recover 2 Focus Points when you Refocus instead of 1.
Overwhelming Breath [A] (Feat 12)
Monk
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Concentrate
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Metamagic
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Prerequisites ki spells
You control your breathing and align it with your ki, exhaling with controlled force in order to overcome your opponent's resistance. If you use your next action to Cast a Spell that has the monk trait and no duration, the spell and any Strikes you make as a result of casting it ignore an amount of the target's resistance to physical damage equal to your level.
Stance Savant [FA] (Feat 12)
Monk
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Trigger You roll initiative.
You enter a stance without a thought. Use an action that has the stance trait.
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