Reactive Transformation [R] (Feat 14)
Druid
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You transform reflexively when in danger. You cast wild shape to transform into one form granted by one of the prerequisite feats you have, depending on the trigger. Your form's resistances and weaknesses apply against the triggering damage.
Trigger You fall 10 feet or more; Effect Choose a form from aerial form.
Trigger You take acid, cold, electricity, fire, or poison damage; Effect Choose a form from dragon form that resists the triggering damage.
Trigger You take fire damage; Effect Choose a fire elemental form from elemental form.
Trigger You take poison damage; Effect Choose a form from plant form.
Sow Spell [A] (Feat 14)
Druid
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Concentrate
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Metamagic
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You fold your spell into a seed. If your next action is to Cast a Spell using 1 action or 2 actions, the spell instead plants itself in an adjacent square. You must make all decisions regarding the spell at the time you cast it. Within the next 10 minutes, you can direct your sown spell to sprout and produce the spell's effects as a reaction, which is triggered when a creature enters the sown spell's space or a square adjacent to it. You can have only one sown spell at a time, and if you don't trigger the spell within 10 minutes, it dissipates and the spell is lost. A creature can notice the sown spell with a successful Perception check against your spell DC.
Specialized Companion (Feat 14)
Druid
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Prerequisites Incredible Companion
Your animal companion continues to grow in power and ability, and it is now cunning enough to become specialized. Your animal companion gains one specialization of your choice.
Special You can select this feat up to three times. Each time, add a different specialization to your companion.
Timeless Nature (Feat 14)
Druid
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With primal magic sustaining you, you cease aging. The overflowing primal energy gives you a +2 status bonus to saves against diseases and primal magic.
Verdant Metamorphosis (Feat 14)
Druid
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Prerequisites leaf order
You transform into a plant version of yourself. You gain the plant trait and lose any trait that’s inappropriate for your new form (typically humanoid for a PC, but also possibly animal or fungus). You can change from a form that looks mostly like your old self into a tree or any other non-creature plant as a single action, which has the concentrate trait. This has the same effect as tree shape, except you can turn into any kind of non-creature plant and your AC is 30.
If you rest for 10 minutes while transformed into a non-creature plant during daylight hours under direct sunlight, you recover half your maximum Hit Points. If you take your daily rest in this way, the rest restores you to maximum Hit Points and removes all non-permanent drained, enfeebled, clumsy, and stupefied conditions, as well as all poisons and diseases of 19th level or lower.
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