2nd Level Swashbuckler Feats

Antagonize (Feat 2)

Swashbuckler

Your taunts and threats earn your foes ire. When you successfully Demoralize a creature, its frightened condition can't decrease to less than 1 at the end of its turn until it either uses a hostile action against you or can no longer observe or sense you for at least 1 round.


Charmed Life [R] (Feat 2)

Swashbuckler

Prerequisites Charisma 14
Trigger You attempt a saving throw, but you haven't rolled yet.

When danger calls, you have a strange knack for coming out on top. You gain a +2 circumstance bonus to the triggering save.


Fane's Fourberie [A] (Feat 2)

Swashbuckler
Stance

You have perfected a technique for using playing cards as weapons that's one part sleight of hand and one part magic. When you enter this stance, choose whether to treat playing cards in your possession as daggers or darts; you can wield a playing card in all ways as the chosen weapon until the stance ends. As long as the majority of the deck remains in your possession, any cards that are lost or thrown can be found after 1 minute. Otherwise, the remaining cards are likely lost or destroyed.

A character with the Fane’s Fourberie feat can etch their deck of cards with weapon runes themself or have this service provided by a third party. The deck can also be targeted by weapon-modifying effects such as a magic weapon spell.


Finishing Follow-Through (Feat 2)

Swashbuckler

Finishing a foe maintains your swagger. You gain panache if your finisher brings the target to 0 HP (or brings the highest-level target to 0 HP, if your finisher attacks multiple targets).


Tumble Behind (Feat 2)

Swashbuckler

Your tumbling catches your foe off guard. When you Tumble Through successfully, the foe you Tumbled Through is flat-footed against the next attack you make before the end of your turn.


Unbalancing Finisher [A] (Feat 2)

Swashbuckler
Finisher

You attack with a flashy assault that leaves your target off balance. Make a melee Strike. If you hit and deal damage, the target is flat-footed until the end of your next turn.

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