Buckler Expertise (Feat 1)
Swashbuckler
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You've learned a flexible way to position your buckler to provide more protection. When you Raise a Shield to gain a circumstance bonus to AC from a buckler, increase the bonus from +1 to +2.
Dueling Parry [A] (Feat 1)
Swashbuckler
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Requirements You are wielding only a single one-handed melee weapon and have your other hand or hands free.
You can parry attacks against you with your weapon. You gain a +2 circumstance bonus to AC until the start of your next turn as long as you continue to meet the requirements.
Flying Blade (Feat 1)
Swashbuckler
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Prerequisites precise strike
You've learned to apply your flashy techniques to thrown weapons as easily as melee attacks. When you have panache, you apply your precise strike damage on ranged Strikes you make with a thrown weapon within that weapon's first range increment. The thrown weapon must be an agile or finesse weapon. This also allows you to make a thrown weapon ranged Strike for Confident Finisher and any other finisher that includes a Strike that can benefit from your precise strike.
Focused Fascination (Feat 1)
Swashbuckler
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Prerequisites Fascinating Performance
When you use Fascinating Performance in a combat encounter, you need only a success, rather than a critical success, to fascinate your target. This works only if you're attempting to fascinate one target. For example, if you were an expert in Performance, you could choose to target multiple creatures normally or target one creature and fascinate it on a success.
Goading Feint (Feat 1)
Swashbuckler
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Prerequisites trained in Deception
When you trick a foe, you can goad them into overextending their next attack. On a Feint, you can use the following success and critical success effects instead of any other effects you would gain when you Feint; if you do, other abilities that adjust the normal effects of your Feint no longer apply. You can choose whether to use the Goading Feint benefits or the normal benefits each time you Feint a given foe.
Critical Success The target takes a –2 circumstance penalty to all attack rolls against you before the end of its next turn.
Success The target takes a –2 circumstance penalty to its next attack roll against you before the end of its next turn.
Nimble Dodge [R] (Feat 1)
Swashbuckler
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You deftly dodge out of the way, gaining a +2 circumstance bonus to AC against the triggering attack.
One for All [A] (Feat 1)
Swashbuckler
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Auditory
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Concentrate
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Emotion
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Linguistic
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Mental
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Prerequisites trained in Diplomacy
With precisely the right words of encouragement, you bolster an ally's efforts. Designate an ally within 30 feet; this action counts as sufficient preparation to Aid that ally. When you use the Aid reaction to help that ally, you can use your Diplomacy in place of the usual skill.
You're Next [R] (Feat 1)
Swashbuckler
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Emotion
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Fear
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Mental
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After downing a foe, you menacingly remind another foe that you’re coming after them next. Attempt an Intimidation check with a +2 circumstance bonus to Demoralize a single creature that you can see and that can see you. If you have legendary proficiency in Intimidation, you can use this as a free action with the same trigger.
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