4th Level Bard Feats

Combat Reading [A] (Feat 4)

Bard
Secret

You use a performer's cold reading techniques, aura reading, and other tricks to discover your foe's strengths and weaknesses. The GM rolls a secret Occultism check for you against the Deception or Stealth DC (whichever is higher) of an enemy of your choice who is engaged in combat and isn't concealed from you, hidden from you, or undetected by you. The GM might apply a penalty for the distance between you and the enemy. The enemy is then temporarily immune to your Combat Reading for 1 day.

Critical Success The GM chooses and tells you two of the following pieces of information about the enemy: which of the enemy's weaknesses is highest, which of the enemy's saving throws has the lowest modifier, one immunity the enemy has, or which of the enemy's resistances is highest. In the event of a tie, the GM should pick one at random.

Success The GM chooses one piece of information from the above list to tell you about the enemy.

Critical Failure The GM gives you false information (the GM makes up the information).


Courageous Advance [A] (Feat 4)

Auditory
Bard
Concentrate
Metamagic

Prerequisites warrior muse


With a rousing call, you exhort an ally to advance. If your next action is to cast the inspire courage composition cantrip, one ally who gains a status bonus from the spell can immediately use a reaction to Stride.


Inspire Defense (Feat 4)

Bard

Prerequisites maestro muse


You learn the inspire defense composition cantrip, which protects you and allies.


Melodious Spell [A] (Feat 4)

Bard
Concentrate
Manipulate
Metamagic

You subtly weave your spellcasting into your performance. If the next action you take is to Cast a Spell, attempt a Performance check against all observers’ Perception DCs. If your Performance check is successful against an observer’s Perception DC, that observer doesn’t notice that you are Casting a Spell, even though normally spells have sensory manifestations that would make spellcasting obvious to those around you, and verbal, somatic, and material components are extremely overt. You hide all of these as part of an ordinary performance.

This hides only the spell’s spellcasting actions and manifestations, not its effects, so an observer might still see a ray streak out from you or see you vanish.


Ritual Researcher (Feat 4)

Bard

Prerequisites enigma muse, expert in Occultism


Careful research into the art of rituals has made you better at performing them. You gain a +2 circumstance bonus to all primary and secondary checks you attempt as part of casting a ritual.


Triple Time (Feat 4)

Bard

You learn the triple time composition cantrip, which speeds up you and your allies for a round.


Versatile Signature (Feat 4)

Bard

Prerequisites polymath muse


While most bards are known for certain signature performances and spells, you’re always tweaking your available repertoire. When you make your daily preparations, you can change one of your signature spells to a different spell of that level from your repertoire.

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