Defensive Coordination [A] (Feat 6)
Auditory
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Bard
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Concentrate
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Metamagic
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Prerequisites warrior muse, Inspire Defense
Like the storied heroes who persist in the face of overwhelming odds, you and your allies will hold the line. If your next action is to cast the inspire defense composition cantrip, you can Raise a Shield, and one ally who gains a status bonus from the spell can immediately use a reaction to Raise a Shield.
Dirge of Doom (Feat 6)
Bard
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You learn the dirge of doom composition cantrip, which frightens your enemies.
Educate Allies [R] (Feat 6)
Abjuration
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Bard
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Concentrate
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You tweak the properties of your composition spell to convey a bit of your defensive knowledge. All allies affected by your composition spell gain your +1 circumstance bonus from Well-Versed until the start of your next turn. Teaching your allies also bolsters your own skills; your personal circumstance bonus from Well-Versed also increases to +2 until the start of your next turn.
Harmonize [A] (Feat 6)
Bard
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Concentrate
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Manipulate
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Metamagic
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Prerequisites maestro muse
You can perform multiple compositions simultaneously. If your next action is to cast a composition, it becomes a harmonized composition. Unlike a normal composition, a harmonized composition doesn’t end if you cast another composition, and you can cast another composition on the same turn as a harmonized one. Casting another harmonized composition ends any harmonized composition you have in effect.
Song of Marching (Feat 6)
Bard
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You learn the song of marching composition cantrip, which enables you and your allies to cross vast distances without strain.
Steady Spellcasting (Feat 6)
Bard
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Confident in your technique, you don’t easily lose your concentration when you Cast a Spell. If a reaction would disrupt your spellcasting action, attempt a DC 15 flat check. If you succeed, your action isn’t disrupted.
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