Accompany [R] (Feat 8)
Bard
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Concentrate
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Manipulate
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Trigger An ally within 30 feet Casts a Spell.
You use your performances to supplement an ally's spellcasting, providing magical energy for their spells. Attempt a Performance check, using a very high DC for the ally's level, and either spend a Focus Point (if the triggering spell is a focus spell) or expend a spell slot at least 1 level higher than the triggering spell. If you succeed at the Performance check, your ally's spell doesn't cost the Focus Point or spell slot.
Call and Response [A] (Feat 8)
Auditory
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Bard
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Concentrate
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Metamagic
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Your composition takes the form of a call-and-response chant, which lets your allies continue the effect without you. If your next action is to cast a composition cantrip with a duration of 1 round, it becomes a call. While the spell is active, one ally affected by the spell can respond to your call as a single action that has the auditory and concentrate traits to extend the spell's duration by 1 round. Only one ally can respond to a given call, and responding to the ally's response has no additional effect.
Courageous Opportunity [R] (Feat 8)
Auditory
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Bard
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Concentrate
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You bellow a ferocious call to arms, inspiring yourself to lash out at a foe. Make a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the action is disrupted.
Eclectic Skill (Feat 8)
Bard
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Prerequisites polymath muse, master in Occultism
Your broad experiences translate to a range of skills. Your proficiency bonus to untrained skill checks is equal to your level. You can attempt any skill check that normally requires you to be trained, even if you are untrained. If you have legendary proficiency in Occultism, you can attempt any skill check that normally requires you to have expert proficiency, even if untrained or trained.
Inspire Heroics (Feat 8)
Bard
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Prerequisites maestro muse
Your performances inspire even greater deeds in your allies. You learn the inspire heroics metamagic focus spell. Increase the number of Focus Points in your focus pool by 1.
Know-It-All (Feat 8)
Bard
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Prerequisites enigma muse
When you succeed at a Recall Knowledge check, you gain additional information or context. When you critically succeed at a Recall Knowledge check, at the GM’s discretion you might gain even more additional information or context than normal.
Soulsight (Feat 8)
Bard
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Prerequisites Sorcerer bloodline that grants divine or occult spells
Your muse has opened your senses to the world beyond. You gain spiritsense as an imprecise sense with a range of 60 feet. Spiritsense enables you to sense the spirits of creatures, including living creatures, most non-mindless undead, and haunts within the listed range. As with your hearing and other imprecise senses, you still need to Seek to locate an undetected creature. As spiritsense detects spiritual essence, not physical bodies, it can detect spirits projected by spells such as project image or possessing otherwise soulless objects. It can't detect soulless bodies, constructs, or objects, and like most senses, it doesn't penetrate through solid objects.
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