Animal Feature (Feat 4)
Ranger
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You are so connected with the animal world that you can grant yourself an animal's features and abilities. You gain the animal feature warden spell and a focus pool of 1 Focus Point, or increase the number of Focus Points in your focus pool by 1 if you already have a focus pool from a warden spell.
Companion's Cry (Feat 4)
Ranger
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Prerequisites an animal companion
You can urge your companion to do its utmost. You can spend 2 actions to Command an Animal instead of 1 when commanding your animal companion. If you do, your animal companion uses an additional action.
Disrupt Prey [R] (Feat 4)
Ranger
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Trigger Your hunted prey is within your reach, and it uses a manipulate action, uses a move action, or leaves a square during a move action it’s using.
Make a melee Strike against your prey. If the attack is a critical hit, you disrupt the triggering action.
Far Shot (Feat 4)
Ranger
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Your experience in the field has taught you how to focus your aim at a distance, increasing your accuracy. Double your weapons’ range increments.
Favored Enemy (Feat 4)
Ranger
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You have studied a specific type of wild creature and can hunt it more easily. When you gain this feat, choose animals, beasts, dragons, or both fungi and plants as your favored enemy. When you roll initiative and can see an enemy that belongs to the chosen category, you can Hunt Prey as a free action, designating that enemy.
You can use this free action even if you haven’t identified the creature yet with Recall Knowledge. The benefit doesn’t apply against favored enemies disguised as other creatures, and the GM determines whether it applies against a creature disguised as a favored enemy.
Hunter's Luck (Feat 4)
Ranger
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Your recollection of monsters is magically enhanced by luck. You gain the monster hunter's luck warden spell and a focus pool of 1 Focus Point, or increase the number of Focus Points in your focus pool by 1 if you already have a focus pool from a warden spell.
Running Reload [A] (Feat 4)
Ranger
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You can reload your weapon on the move. You Stride, Step, or Sneak, then Interact to reload.
Scout's Warning [FA] (Feat 4)
Ranger
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Trigger You are about to roll for initiative.
You visually or audibly warn your allies of danger, granting them each a +1 circumstance bonus to their initiative rolls. Depending on whether you use gestures or call out, this action gains either the visual or auditory trait, respectively.
Snare Specialist (Feat 4)
Ranger
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Prerequisites expert in Crafting, Snare Crafting
You specialize in creating quick traps to obstruct your enemies on the battlefield. If your proficiency rank in Crafting is expert, you gain the formulas for three common or uncommon snares. If your rank is master, you gain 6. If your rank is legendary, you gain 9.
Each day during your daily preparations, you can prepare four snares from your formula book for quick deployment; if they normally take 1 minute to Craft, you can Craft them with 3 Interact actions. The number of snares increases to six if you have master proficiency in Crafting and eight if you have legendary proficiency in Crafting. Snares prepared in this way don't cost you any resources to Craft.
Soothing Mist (Feat 4)
Ranger
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You have a connection to the healing properties of nature and can produce a magical mist to heal damage and stop burning or bleeding. You gain the soothing mist warden spell and a focus pool of 1 Focus Point, or increase the number of Focus Points in your focus pool by 1 if you already have a focus pool from a warden spell.
Twin Parry [A] (Feat 4)
Ranger
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Requirements You are wielding two melee weapons, one in each hand.
You use your two weapons to parry attacks. You gain a +1 circumstance bonus to AC until the start of your next turn, or a +2 circumstance bonus if either weapon has the parry trait. You lose this circumstance bonus if you no longer meet this feat’s requirement.
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