Favored Terrain (Feat 2)
Ranger
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You have studied a specific terrain to overcome its challenges. Choose aquatic, arctic, desert, forest, mountain, plains, sky, swamp, or underground as your favored terrain. When in that terrain, you can ignore the effects of non-magical diffcult terrain. If you have the wild stride class feature, you gain a second benefit while in your favored terrain, depending on your choice.
- Aquatic You gain a swim Speed equal to your Speed. If you already had a swim Speed, you gain a +10-foot status bonus to your swim Speed.
- Arctic You need to eat and drink only one-tenth as much as usual, you aren’t affected by severe or extreme cold, and you can walk across ice and snow at full Speed without needing to Balance.
- Desert You need to eat and drink only one-tenth as much as usual, you aren’t affected by severe or extreme heat, and you can walk along sand at full Speed without needing to Balance.
- Forest, Mountain, or Underground You gain a climb Speed equal to your Speed. If you already had a climb Speed, you gain a +10-foot status bonus to your climb Speed.
- Plains You gain a +10-foot status bonus to your land Speed.
- Sky You gain a +10-foot status bonus to your fly Speed, if you have one.
- Swamp You can move across bogs at full Speed, even if they are deep enough to be greater difficult terrain or to normally require you to Swim.
Hunter's Aim [AA] (Feat 2)
Ranger
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Concentrate
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When you focus on aiming, your attack becomes particularly accurate. Make a ranged weapon Strike against your hunted prey. On this Strike, you gain a +2 circumstance bonus to the attack roll and ignore your prey’s concealed condition.
Magic Hide (Feat 2)
Ranger
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Prerequisites an animal companion
You can defend your companion in battle. You gain the magic hide warden spell and a focus pool of 1 Focus Point, or increase the number of Focus Points in your focus pool by 1 if you already have a focus pool from a warden spell.
Monster Warden (Feat 2)
Ranger
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Prerequisites Monster Hunter
You understand how to defend yourself and others against your prey. When you grant bonuses from Monster Hunter, you and your allies also each gain a +1 circumstance bonus to your next saving throw against that particular creature and to your AC against that creature’s next attack against you.
Quick Draw [A] (Feat 2)
Ranger
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You draw your weapon and attack with the same motion. You Interact to draw a weapon, then Strike with that weapon.
Relentless Stalker [R] (Feat 2)
Ranger
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Move
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Trigger An adjacent creature you are hunting attempts to move away from you using an action that has the move trait.
Your hunted prey cannot escape your relentless pursuit. Stride up to your Speed in tandem with the triggering creature, remaining adjacent to the foe throughout its movement until it stops moving or you run out of movement. You can ignore difficult terrain during this movement unless the difficult terrain is caused by a magical effect.
Snare Hopping (Feat 2)
Ranger
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Prerequisites Snare Crafting
You can magically move your snares around. You gain the snare hopping warden spell and a focus pool of 1 Focus Point, or increase the number of Focus Points in your focus pool by 1 if you already have a focus pool from a warden spell.
Wild Empathy (Feat 2)
Ranger
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You have a connection to the creatures of the natural world that allows you to communicate with them on a rudimentary level. You can use Diplomacy to Make an Impression on animals and to make very simple Requests of them. In most cases, wild animals will give you time to make your case.
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