1st Level Ranger Feats

Animal Companion (Feat 1)

Ranger

You gain the service of a young animal companion that travels with you on your adventures and obeys any simple commands you give it to the best of its abilities. See Animal Companions for more information.

When you Hunt Prey, your animal companion gains the action's benefits and your hunter's edge benefit if you have one.


Crossbow Ace (Feat 1)

Ranger

You have a deep understanding of the crossbow. When you're wielding a crossbow and use Hunt Prey or use Interact to reload your crossbow, you gain a +2 circumstance bonus to the damage roll on your next Strike with that crossbow. If the crossbow is a simple crossbow, also increase the damage die size for that attack by one step. You must make the attack before the end of your next turn or these benefits are lost.


Gravity Weapon (Feat 1)

Ranger

Your expertise with your weapons and commitment to taking out your targets lends you magical power. You gain the gravity weapon warden spell and a focus pool of 1 Focus Point, or increase your focus pool by 1 if you already have a focus pool from a warden spell.


Heal Companion (Feat 1)

Ranger

Prerequisites an animal companion


You have a deep devotion to your animal companion that enables you to magically heal their wounds. You gain the heal companion warden spell and a focus pool of 1 Focus Point.


Hunted Shot [A] (Feat 1)

Ranger
Flourish

Frequency once per round
Requirements You are wielding a ranged weapon with reload 0.

You take two quick shots against the one you hunt. Make two Strikes against your prey with the required weapon. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply your multiple attack penalty to each Strike normally.


Monster Hunter (Feat 1)

Ranger

You swiftly assess your prey and apply what you know. As part of the action used to Hunt your Prey, you can attempt a check to Recall Knowledge about your prey. When you critically succeed at identifying your hunted prey with Recall Knowledge, you note a weakness in the creature’s defenses. You and allies you tell gain a +1 circumstance bonus to your next attack roll against that prey. You can give bonuses from Monster Hunter only once per day against a particular creature.


Twin Takedown [A] (Feat 1)

Ranger
Flourish

Frequency once per round
Requirements You are wielding two melee weapons, each in a different hand.

You swiftly attack your hunted prey with both weapons. Make two Strikes against your hunted prey, one with each of the required weapons. If both hit the same hunted prey, combine their damage for the purpose of its resistances and weaknesses. Apply your multiple attack penalty to each Strike normally.

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