Key Terms
You'll see these key terms in many ranger class features.
Flourish: Actions with this trait are special techniques that require too much exertion for you to perform frequently. You can use only 1 action with the flourish trait per turn.
Open: These maneuvers work only as the first salvo in the attacks you make on your turn. You can use an action with the open trait only if you haven't used an action with the attack or open trait yet this turn.
Press: Actions with this trait allow you to follow up earlier attacks. An action with the press trait can be used only if you are currently affected by a multiple attack penalty. You can't use a press action when it's not your turn, even if you use the Ready activity.
Some actions with the press trait also grant an effect on a failure. The effects that are added on a failure don't apply on a critical failure. If your press action succeeds, you can choose to apply the failure effect instead. (For example, you may wish to do this when an attack deals no damage due to resistance.)
Warden Spells: Your relationship with the world around you extends from the physical to the magical. Certain feats grant you warden spells, which are a type of focus spells. It costs 1 Focus Point (FP) to cast a focus spell. When you gain your first warden spell, you also gain a focus pool of 1 FP. You refill your focus pool during your daily preparations, and you regain 1 FP by spending 10 minutes using the Refocus activity to commune with nature.
Your warden spells are primal spells. When you first gain a warden spell, you become trained in primal spell attacks and spell DCs. Your spellcasting ability is Wisdom.
Focus spells are automatically heightened to half your level rounded up. Taking feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 FP.
Every level at which you gain a Ranger feat, select one of the following feats. You must satisfy any prerequisites before taking the feat.
1st Level Ranger Feats
- Animal Companion - You gain the service of a young animal companion that travels with you.
- Crossbow Ace - You have a deep understanding of the crossbow.
- Gravity Weapon - You lower yourself to the ground and take an imposing, knuckle-walking stance.Your expertise with your weapons and commitment to taking out your targets lends you magical power.
- Heal Companion (an animal companion) - You have a deep devotion to your animal companion that enables you to magically heal their wounds.
- Hunted Shot - You take two quick shots against the one you hunt.
- Monster Hunter - You swiftly assess your prey and apply what you know.
- Twin Takedown - You swiftly attack your hunted prey with both weapons.
2nd Level Ranger Feats
- Favored Terrain - You have studied a specific terrain to overcome its challenges.
- Hunter's Aim - When you focus on aiming, your attack becomes particularly accurate.
- Magic Hide (an animal companion) - You can defend your companion in battle.
- Monster Warden (Monster Hunter) - You understand how to defend yourself and others against your prey.
- Quick Draw - You draw your weapon and attack with the same motion.
- Relentless Stalker - Stay adjacent to your prey when they attempt to move away.
- Snare Hopping (Snare Crafting) - You can magically move your snares around.
- Wild Empathy - You have a connection to the creatures of the natural world.
4th Level Ranger Feats
- Animal Feature - You are so connected with the animal world that you can grant yourself an animal's features and abilities.
- Companion's Cry (an animal companion) - You can urge your companion to do its utmost.
- Disrupt Prey - Make a melee Strike against your prey.
- Far Shot - Your experience in the field has taught you how to focus your aim at a distance.
- Favored Enemy - You have studied a specific type of wild creature and can hunt it more easily.
- Hunter's Luck - Your recollection of monsters is magically enhanced by luck.
- Running Reload - You can reload your weapon on the move.
- Scout's Warning - You visually or audibly warn your allies of danger.
- Snare Specialist (expert in Crafting, Snare Crafting) - You specialize in creating quick traps to obstruct your enemies on the battlefield.
- Soothing Mist - You have a connection to the healing properties of nature and can produce a magical mist to heal damage and stop burning or bleeding.
- Twin Parry - You use your two weapons to parry attacks.
6th Level Ranger Feats
- Additional Recollection - You scan the battlefield quickly, remembering critical details about multiple opponents you face.
- Ephemeral Tracking (expert in Survival) - You are able to track your quarry through impossible places.
- Mature Animal Companion (Animal Companion) - Your animal companion grows up, gaining additional capabilities.
- Quick Snares (expert in Crafting, Snare Specialist) - You can rig a snare in only moments.
- Ranger's Bramble - You can cause plants to grow and trap your foes with thorns.
- Skirmish Strike - Your feet and weapon move in tandem.
- Snap Shot - You’ve learned to react with ranged weapons when a creature is in close quarters.
- Swift Tracker (expert in Survival, Experienced Tracker) - Your keen eyes catch signs of passage even when you’re moving.
8th Level Ranger Feats
- Blind-Fight (master in Perception) - Your battle instincts make you more aware of concealed and invisible opponents.
- Deadly Aim (weapon specialization) - You aim for your prey’s weak spots, making your shot more challenging but dealing more damage if you hit.
- Enlarge Companion (an animal companion) - You make your companion enormous.
- Hazard Finder - You have an intuitive ability to sense hazards.
- Powerful Snares (master in Crafting, Snare Specialist) - Your snares are particularly dif cult for enemies to avoid.
- Terrain Master (master in Survival, Favored Terrain) - You adapt to your surroundings in any natural terrain.
- Warden's Boon - By pointing out vulnerabilities, you grant an ally benefits from your hunting abilities.
10th Level Ranger Feats
- Camouflage (master in Stealth) - You alter your appearance to blend into the wilderness.
- Hunter's Vision - You are so focused on your hunted prey that you can see it clearly even beyond the limits of your senses.
- Incredible Companion (Mature Animal Companion) - Your animal companion continues to grow and develop.
- Master Monster Hunter (master in Nature, Monster Hunter) - You have a nearly encyclopedic knowledge of all creatures of the world.
- Penetrating Shot - You shoot clear through an intervening creature to hit your prey.
- Terrain Transposition - You are so connected to the wilderness that you can magically jump from place to place within it.
- Twin Riposte - A clever parry with one weapon leaves your opponent open to an attack with the other weapon.
- Warden's Step (master in Stealth) - You can guide your allies to move quietly through the wilderness.
12th Level Ranger Feats
- Distracting Shot - The sheer power of your attacks, or the overwhelming number of them, leaves an enemy flustered.
- Double Prey - You can focus on two foes at once, hunting both of them down.
- Lightning Snares (master in Crafting, Quick Snares, Snare Specialist) - You can rig a trap with incredible speed.
- Second Sting - You read your prey’s movements and transform them into openings, so failures with one weapon set up glancing blows with the other.
- Side by Side (an animal companion) - You and your animal companion fight in tandem, distracting your foes and keeping them of balance.
- Warden's Focus (warden spells) - Your connection with your surroundings grows deeper as you focus.
14th Level Ranger Feats
- Sense the Unseen - When you look for foes, you can catch even the slightest cues.
- Shared Prey (Double Prey, Warden's Boon) - Hunting as a duo, you and your ally both single out your prey.
- Stealthy Companion (Animal Companion, Camouflage) - You’ve trained your animal companion to blend into its surroundings.
- Targeting Shot (Hunter's Aim) - You carefully track your prey’s position and defenses.
- Warden's Guidance - You can convey your prey’s location to your allies, no matter how well hidden it is.
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