Ranger Feats
Some rangers believe civilization wears down the soul, but still needs to be protected from wild creatures. Others say nature needs to be protected from the greedy, who wish to tame its beauty and plunder its treasures. You could champion either goal, or both. You might be a scout, tracker, or hunter of fugitives or beasts, haunting the edge of civilization or exploring the wilds. You know how to live off the land and are skilled at spotting and taking down both opportune prey and hated enemies.
Roleplaying the Ranger
During Combat Encounters...
You can single out particular foes to hunt, making you better at defeating them. You target and brutalize your chosen foe with either a bow or melee weapons, while supporting your allies with your skills.
During Social Encounters...
When you speak, it’s with the voice of practical experience, especially involving wilderness exploration.
While Exploring...
You guide your allies through the wilderness or follow tracks. You keep an eye out for trouble, constantly alert for danger even when it’s not overt.
In Downtime...
You craft weapons and train animals in preparation for your next venture. If you prefer to get outside, you might go on hunts or scout nearby areas to better understand your environment.
Key Ability: STRENGTH or DEXTERITY
At 1st level, your class gives you an ability boost to your choice of Strength or Dexterity.
Hit Points: 10 plus your Constitution modifier
You increase your maximum number of HP by this number at 1st level and every level thereafter.
Initial Proficiencies
At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.
Perception
Expert in Perception
Saving Throws
Expert in Fortitude & Reflex
Trained in Will
Skills
Trained in Nature, Survival, and a number of skills equal to 4 plus your Intelligence modifier
Attacks
Trained in unarmed attacks, simple weapons, and martial weapons
Defenses
Trained in unarmored defense, light armor, and medium armor
Class DC
Trained in ranger class DC
Starting Gear
Class Features
You gain these features as a Ranger. Abilities gained at higher levels list the levels at which you gain them next to the features' names.
Your Level
|
Class Feature
|
1 |
Initial proficiencies, hunt prey, hunter's edge, ranger feat |
2 |
Ranger feat, skill feat |
3 |
General feat, iron will, skill increase |
4 |
Ranger feat, devastating attacks (two dice), skill feat |
5 |
Ability boosts, ancestry feat, ranger weapon expertise, skill
increase, trackless step |
6 |
Ranger feat, skill feat |
7 |
Evasion, general feat, skill increase, vigilant senses, weapon
specialization |
8 |
Ranger feat, saving throw potency +1, skill feat |
9 |
Ancestry feat, nature's edge, ranger expertise, skill
increase |
10 |
Ability boosts, ranger feat, skill feat |
11 |
General feat, juggernaut, medium armor expertise, skill increase,
wild stride |
12 |
Ranger feat, devastating attacks (three dice), skill feat |
13 |
Ancestry feat, skill increase, weapon mastery |
14 |
Ranger feat, saving throw potency +2, skill feat |
15 |
Ability boosts, general feat, greater weapon specialization, improved evasion incredible senses, skill increase |
16 |
Ranger feat, skill feat |
17 |
Ancestry feat, masterful hunter, skill increase |
18 |
Ranger feat, skill feat |
19 |
Devastating attacks (four dice), general feat, second skin, skill
increase, swift prey |
20 |
Ability boosts, ranger feat, saving throw potency +3, skill
feat |
Hunt Prey
When you focus your attention on a single foe, you become unstoppable in your pursuit. You gain the Hunt Prey action.
Hunt Prey [A]
Ranger ConcentrateYou designate a single creature as your prey and focus your attacks against that creature. You must be able to see or hear the prey, or you must be tracking the prey during exploration.
You gain a +2 circumstance bonus to Perception checks when you Seek your prey and a +2 circumstance bonus to Survival checks when you Track your prey. You also ignore the penalty for making ranged attacks within your second range increment against the prey you’re hunting.
You can have only one creature designated as your prey at a time. If you use Hunt Prey against a creature when you already have a creature designated, the prior creature loses the designation and the new prey gains the designation. Your designation lasts until your next daily preparations.
Hunter's Edge
You have trained for countless hours to become a more skilled hunter and tracker, gaining an additional benefit when you Hunt Prey depending on the focus of your training. Choose a hunter’s edge.
Flurry
You have trained to unleash a devastating flurry of attacks upon your prey. Your multiple attack penalty for attacks against your hunted prey is –3 (–2 with an agile weapon) on your second attack of the turn instead of –5, and –6 (–4 with an agile weapon) on your third or subsequent attack of the turn, instead of –10.
Masterful Hunter Upgrade (Level 17)
You can blend your weapon mastery with skillful targeting to make a series of precise attacks. If you have master proficiency with your weapon, your multiple attack penalty for attacks against your hunted prey is –2 (–1 with an agile weapon) on your second attack of the turn, and –4 (–2 with an agile weapon) on your third and subsequent attacks of the turn.
Outwit
You are talented at outwitting and evading your prey. You gain a +2 circumstance bonus to Deception checks, Intimidation checks, Stealth checks, and any checks to Recall Knowledge about the prey, and a +1 circumstance bonus to AC against your prey’s attacks.
Masterful Hunter Upgrade (Level 17)
Your mastery of skills allows you to overwhelm your prey. If you have master proficiency in Deception, Intimidation, Stealth, or the skill you use to Recall Knowledge about your prey, increase the circumstance bonus against the prey with that skill from +2 to +4. If you have master proficiency with your armor, increase the circumstance bonus to AC against the prey from +1 to +2.
Precision
You have trained to aim for your prey’s weak points. The first time you hit your hunted prey in a round, you also deal 1d8 additional precision damage. (Precision damage increases the damage you already deal, using the same type, but is ineffective against creatures that lack vital organs or weak points.) At 11th level, the extra damage increases to 2d8 precision damage, and at 19th level, the extra damage increases to 3d8 precision damage.
Masterful Hunter Upgrade (Level 17)
Your weapon mastery allows you to hit your prey’s vital areas multiple times. The second time in a round you hit your hunted prey, you also deal 1d8 precision damage. At 19th level, your second hit in a round against your hunted prey deals 2d8 precision damage, and your third hit in a round against your hunted prey deals 1d8 precision damage.
Initial Proficiencies
At 1st level you gain a number of proficiencies that represent your basic training. These proficiencies are noted in at the start of this class.
Ranger Feats
At 1st level and every even-numbered level thereafter, you gain a Ranger class feat.
Skill Feats (Level 2)
At 2nd level and every 2 levels thereafter, you gain a skill feat (skill feats have the skill trait). You must be trained or better in the corresponding skill to select a skill feat.
General Feats (Level 3)
At 3rd level and every 4 levels thereafter, you gain a general feat.
Iron Will (Level 3)
Your training has hardened your resolve. Your proficiency rank for Will saves increases to expert.
Skill Increases (Level 3)
At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase either to increase your proficiency rank to trained in one skill you’re untrained in, or to increase your proficiency rank in one skill in which you’re already trained to expert.
At 7th level, you can use skill increases to increase your proficiency rank to master in a skill in which you’re already an expert, and at 15th level, you can use them to increase your proficiency rank to legendary in a skill in which you’re already a master.
Devastating Attacks (Level 4)
At 4th level, your weapon and unarmed Strikes deal two damage dice instead of one. This increases to three at 12th level and to four at 19th level.
Ability Boosts (Level 5)
At 5th level and every 5 levels thereafter, you boost four different ability scores. You can use these ability boosts to increase your ability scores above 18. Boosting an ability score increases it by 1 if it’s already 18 or above, or by 2 if it starts below 18.
Alertness (Level 5)
You remain alert to threats around you. Your proficiency rank for Perception increases to expert.
Ancestry Feats (Level 5)
In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter.
Ranger Weapon Expertise (Level 5)
You’ve dedicated yourself to learning the intricacies of your weapons. Your proficiency ranks for simple and martial weapons and unarmed attacks increases to expert. You gain access to the critical specialization effects of all simple and martial weapons and unarmed attacks when attacking your hunted prey.
Trackless Step (Level 5)
When you move through natural terrains, you are difficult to track. You always gain the benefits of the Cover Tracks action in such terrains, without moving at half your Speed.
Evasion (Level 7)
You’ve learned to move quickly to avoid explosions, dragons’ breath, and worse. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead.
Vigilant Senses (Level 7)
Through your adventuring, you’ve developed keen awareness and attention to detail. Your proficiency rank for Perception increases to master.
Weapon Specialization (Level 7)
You’ve learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you’re a master, and to 4 if you’re legendary.
Saving Throw Potency (Level 8)
At 8th level, you gain a +1 potency bonus to saves, increasing to +2 at level 14 and +3 at level 20.
Nature's Edge (Level 9)
You always find the weak points in your foes' defenses when they're on unfavorable terrain. Enemies are flat-footed to you if they're in natural difficult terrain or in difficult terrain resulting from a snare.
Ranger Expertise (Level 9)
You’ve practiced your techniques to make them harder to resist. Your proficiency rank for your ranger class DC increases to expert.
Juggernaut (Level 11)
Your body is accustomed to physical hardship and resistant to ailments. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.
Medium Armor Expertise (Level 11)
You’ve learned to defend yourself better against attacks. Your proficiency ranks for light armor, medium armor, and unarmored defense increase to expert.
Wild Stride (Level 11)
You move quickly through obstacles, whether they’re tumbled stone, tangled undergrowth, or sucking mud. You can ignore the effects of non-magical difficult terrain. As normal for ignoring difficult terrain, this also lets you treat the hindrances of greater difficult terrain as those of difficult terrain.
Weapon Mastery (Level 13)
You fully understand the intricacies of your weapons. Your proficiency ranks for simple and martial weapons and unarmed attacks increase to master.
Greater Weapon Specialization (Level 15)
Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you’re an expert, 6 if you’re a master, and 8 if you’re legendary.
Improved Evasion (Level 15)
Your ability to elude danger is matchless. Your proficiency rank for Reflex saves increases to legendary. When you roll a critical failure on a Reflex save, you get a failure instead. When you roll a failure on a Reflex save against a damaging effect, you take half damage.
Incredible Senses (Level 15)
You notice things almost impossible for an ordinary person to detect. Your proficiency rank for Perception increases to legendary.
Masterful Hunter (Level 17)
You have honed your abilities as a hunter to incredible levels. Your proficiency rank for your ranger class DC increases to master. When using a ranged weapon that you have master proficiency in, you can ignore the penalty if attacking your hunted prey within the weapon’s second and third range increments.
If you have master proficiency in Perception, you gain a +4 circumstance bonus to Perception checks when you Seek your prey, and if you have master proficiency in Survival, you gain a +4 circumstance bonus to Survival checks when you Track your prey. You also gain an additional benefit depending on your hunter’s edge.
See specific hunter's edges for more information.
Second Skin (Level 19)
Your armor has become akin to a second skin for you. Your proficiency ranks for light armor, medium armor, and unarmored defense increase to master. When wearing light or medium armor, you can rest normally, rather than receiving poor rest that leaves you fatigued.
Swift Prey (Level 19)
You size up your prey with only a glance. You can use Hunt Prey as a free action if it’s your first action of your turn.
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