Advanced Domain (Feat 8)
Cleric
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Prerequisites Domain Initiate
Your studies or prayers have unlocked deeper secrets of your deity’s domain. You gain an advanced domain spell from one of your domains. Increase the number of Focus Points in your focus pool by 1.
Special You can select this feat multiple times. Each time, you must select a different advanced domain spell from a domain for which you have an initial domain spell.
Align Armament [A] (Feat 8)
Cleric
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Divine
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Evocation
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You bring a weapon into metaphysical concordance with your deity’s beliefs. When you select this feat, choose radiant or entropic. Your choice must match one of your deity’s alignment components. This action has the trait corresponding to the chosen alignment component.
When you use this action, you touch a weapon. For 1 round, that weapon deals an additional 1d6 damage of the chosen type. If you Align an Armament again, any previously aligned armament loses its additional damage.
Special You can select this feat a second time, choosing your deity’s other alignment component. When you Align an Armament, you can choose either alignment component.
Channeled Succor (Feat 8)
Cleric
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Prerequisites healing font
You can remove conditions with divine grace. You can sacrifice one heal spell you’ve prepared in your extra slots from healing font to cast one of the following spells instead: remove curse, remove disease, remove paralysis, or restoration. The spell is heightened to the same level as the heal spell you sacrificed.
Cremate Undead (Feat 8)
Cleric
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Your positive energy sets undead alight. When you use a heal spell to damage undead, each undead that takes damage also takes persistent fire damage equal to the spell’s level.
Emblazon Energy (Feat 8)
Cleric
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Prerequisites Emblazon Armament
With elemental forces, you make your emblazoned symbols more potent. When you Emblazon an Armament, you can choose from the following effects instead of the effects listed in that feat. These effects have the same restrictions as the base options.
Shield Choose acid, cold, electricity, fire, or sonic. The wielder gain the shield’s circumstance bonus to saving throws against that damage type and can use Shield Block against damage of that type. The shield also gains resistance to that damage type equal to half your level if you have a domain spell with a trait matching that type (such as fire).
Weapon Choose acid, cold, electricity, fire, or sonic. The weapon deals an extra 1d4 damage of that type. Increase this extra damage to 1d6 if you have a domain spell with a trait matching that type (such as fire).
Martyr [A] (Feat 8)
Cleric
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Metamagic
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Prerequisites divine font
You go to extreme lengths to support your allies, even when it means bringing harm to yourself. If your next action is to cast harm or heal from your healing or harmful font to restore Hit Points to a single ally, you can channel your own vitality along with the spell. You lose 1d8 Hit Points per level of the spell, which can't be reduced or mitigated in any way, and your ally regains an equal number of Hit Points.
Surging Focus [FA] (Feat 8)
Cleric
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When an ally you can see falls in battle, your fight or flight response triggers a surge in your deity's might within you. You instantly regain 1 Focus Point.
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