Acrobat Archetype

You have trained your body to perform incredible, seemingly superhuman feats of grace. You move in ways that leave your opponents caught off guard and fumbling for a response, turning every fight into performance art.


Acrobat Dedication (Feat 2)

Archetype
Dedication

Archetype Acrobat
Prerequisites trained in Acrobatics

You become an expert in Acrobatics. At 7th level, you become a master in Acrobatics, and at 15th level, you become legendary in Acrobatics. Whenever you critically succeed at an Acrobatics check to Tumble Through an enemy's space, you don't treat the enemy's space as difficult terrain.

Special You can't select another dedication feat until you have gained two other feats from the acrobat archetype.


4th Level Acrobat Feats


Contortionist (Feat 4)

Archetype

Archetype Acrobat
Prerequisites Acrobat Dedication

You can squeeze out of tight situations surprisingly quickly, gaining an advantage against foes that try to pin you down. You can squeeze through an area barely big enough for your shoulders as difficult terrain instead of greater difficult terrain, and if you're a master in Acrobatics, you can do this at full Speed. Whenever you successfully Escape using Acrobatics, the creature you Escaped from is flat-footed against the next attack you make against it before the end of your next turn.


6th Level Acrobat Feats


Dodge Away [R] (Feat 6)

Archetype

Archetype Acrobat
Prerequisites Acrobat Dedication
Requirements You're aware of the attack and aren't flat-footed.
Trigger You are the target of a melee attack.

You use your acrobatic prowess to evade an attack, using momentum to keep yourself moving, if you choose. You gain a +1 circumstance bonus to AC against the triggering attack. If the attack misses you, you can Step after the Strike. If you're a master in Acrobatics, you can move 10 feet on this Step instead of 5 feet.


7th Level Acrobat Feats


Graceful Leaper (Feat 7)

Archetype
Skill

Archetype Acrobat
Prerequisites Acrobat Dedication, master in Acrobatics

Mass and muscle are meaningless when you leap; only grace and balance matter. You can roll an Acrobatics check instead of an Athletics check when making a High Jump or Long Jump.


8th Level Acrobat Feats


Tumbling Strike [A] (Feat 8)

Archetype
Flourish
Move

Archetype Acrobat
Prerequisites Acrobat Dedication
Requirements You are adjacent to an enemy.

Attempt an Acrobatics check against the Reflex DC of an enemy adjacent to you.

Critical Success You move through the enemy's space to an unoccupied space on the other side of the enemy from your starting position. This movement doesn't trigger reactions. You can't move farther than your Speed, and you must end your movement adjacent to the enemy whose space you moved through. After moving, you make a melee Strike against the enemy whose space you moved through, and the enemy is flat-footed against that Strike.

Success As critical success, but the enemy isn't flat-footed against the Strike.

Failure You remain in your original space but can still Strike.

Critical Failure No effect.

 

10th Level Acrobat Feats


Tumbling Opportunist [FA] (Feat 10)

Archetype
Attack

Archetype Acrobat
Frequency once per minute
Prerequisites Acrobat Dedication
Requirements Your most recent action was to Tumble Through or Tumbling Strike, and you successfully moved through an enemy's space.

You use a burst of stamina to perform a breathtaking feat of Acrobatics as you speed through a foe's space, leaving your foe lying flat on their back. You attempt to Trip the enemy whose space you moved through. You can use Acrobatics instead of Athletics for this check.

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