Duelist Archetype

Across the world, students in martial academies practice with their blades to master one-on-one combat. The libraries of such schools hold deep troves of information detailing hundreds of combat techniques, battle stances, and honorable rules of engagement. Those who gain admission to such schools might train in formalized duels—and that's certainly the more genteel route to take. However, others assert that there's no better place to try out dueling techniques than in the life-and-death struggles common to an adventurer's life.


Duelist Dedication (Feat 2)

Archetype
Dedication

Archetype Duelist
Prerequisites trained in light armor and simple weapons

You are always ready to draw your weapon and begin a duel, no matter the circumstances. You gain the Quick Draw ranger feat, enabling you to both draw and attack with a weapon as 1 action. This serves as Quick Draw for the purpose of meeting prerequisites.

Special You cannot select another dedication feat until you have gained two other feats from the duelist archetype.


4th Level Duelist Feats


Dueling Parry [A] (Feat 4)

Archetype

Archetype Duelist
Requirements You are wielding only a single one-handed melee weapon and have your other hand or hands free.

You can parry attacks against you with your one-handed weapon. You gain a +2 circumstance bonus to AC until the start of your next turn as long as you continue to meet the requirements.


Duelist's Challenge [A] (Feat 4)

Archetype
Open

Archetype Duelist
Prerequisites Duelist Dedication

Select one foe that you can see and proclaim a challenge. That foe is your dueling opponent until they are defeated, flee, or the encounter ends. Any time you hit that enemy using a single one-handed melee weapon while your other hand or hands are free, you gain a circumstance bonus to the Strike's damage equal to the number of damage dice your weapon deals.

If you attack a creature other than your dueling opponent, you take a circumstance penalty to damage equal to the number of damage dice your weapon deals.


8th Level Duelist Feats


Disarming Stance [A] (Feat 8)

Archetype
Stance

Archetype Duelist
Prerequisites trained in Athletics
Requirements You are wielding only a single one-handed melee weapon and have your other hand or hands free.

You adopt a fencing stance that improves your control over your weapon. While you are in this stance, you gain a +1 circumstance bonus to Athletics checks to Disarm and a +2 circumstance bonus to your Reflex DC when defending against checks to Disarm you. In addition, you can attempt to Disarm creatures up to two sizes larger than you.


Selfless Parry (Feat 8)

Archetype

Archetype Duelist
Prerequisites Dueling Parry, Duelist Dedication

You protect those near you with a flash of steel. When you're benefiting from Dueling Parry, allies adjacent to you gain a +1 circumstance bonus to AC. If you have Dueling Riposte, you can use it when an enemy within your reach critically fails a Strike against an ally adjacent to you, not just against yourself.


10th Level Duelist Feats


Dueling Riposte [R] (Feat 10)

Archetype

Archetype Duelist
Prerequisites Dueling Parry
Requirements You are benefiting from Dueling Parry.
Trigger A creature within your reach critically fails a Strike against you.

You riposte against your flailing enemy. Make a melee Strike against or attempt to Disarm the triggering creature.


Unnerving Prowess [FA] (Feat 10)

Archetype

Archetype Duelist
Prerequisites Duelist Dedication
Trigger You are wielding only a single one-handed melee weapon and have your other hand or hands free and you critically succeed at a Strike or Disarm.

Your incredible skill with your blade unnerves your foes. You attempt to Demoralize the target of your Strike or Disarm. This Demoralize attempt does not have the auditory trait, nor do you take a penalty to the check if the target doesn’t understand your language.


12th Level Duelist Feats


Disarming Twist [A] (Feat 12)

Archetype
Press

Archetype Duelist
Prerequisites trained in Athletics
Requirements You are wielding only a single one-handed melee weapon and have your other hand or hands free.

After your initial attack redirects your foe’s defenses, your follow-up wrests their weapon from their grasp. Make a melee Strike with the required weapon. In addition to its other effects, this Strike gains the success and critical success effects of the Disarm action. The Strike also has the following failure effect.

Failure The target is flat-footed until the end of your current turn.


14th Level Duelist Feats


Dueling Dance [A] (Feat 14)

Archetype
Stance

Archetype Duelist
Prerequisites Dueling Parry
Requirements You are wielding only a single one-handed melee weapon and have your other hand or hands free.

Using your free hand as pivot and balance, you both attack and defend with your weapon. While you are in this stance, you constantly have the benefits of Dueling Parry.


Improved Dueling Riposte (Feat 14)

Archetype

Archetype Duelist
Prerequisites Dueling Riposte

Your weapon whirls and darts, striking foes whenever the opportunity presents itself. At the start of each of your turns, you gain an additional reaction that you can use only to make a Dueling Riposte. You can use this extra reaction even if you are not benefiting from Dueling Parry.


Saving Slash [R] (Feat 14)

Archetype

Archetype Duelist
Prerequisites Duelist Dedication
Trigger An opponent critically hits you with a melee attack and you are wielding only a single one-handed melee weapon and have your other hand or hands free.

You quickly whirl your blade, trying to deflect enough momentum to avoid the worst of the attack. Attempt a DC 16 flat check. If you succeed, the attack becomes a normal hit, instead of a critical hit.


16th Level Duelist Feats


Guiding Riposte (Feat 16)

Archetype

Archetype Duelist
Prerequisites Dueling Riposte

By shifting your weight and angling your weapon, you guide your opponent to a more favorable position. When you use Dueling Riposte to Strike and you hit, you can move the target up to 10 feet into a space in your reach. This follows the forced movement rules.

No comments:

Post a Comment