Champion Feats

Key Terms

You'll see the following key terms in many champion class features.

Flourish: Flourishes are techniques that require too much exertion to perform a large number in a row. You can use only 1 action with the flourish trait per turn.

Metamagic: These actions tweak your spells. You must use a metamagic action directly before Casting the Spell you want to alter. If you use any action (including free actions and reactions) other than Cast a Spell directly after, you waste the benefits of the metamagic action. Effects added by a metamagic action are part of the spell's effect, not of the metamagic action.

Oath: Oaths add an additional tenet to your code. You can usually have only one feat with this trait.



Every level at which you gain a Champion feat, select one of the following feats. You must satisfy any prerequisites before taking the feat.


1st Level Champion Feats

  • Ranged Reprisal (paladin cause) - You can use Retributive Strike with a ranged weapon.

  • Splinter Faith - Your faith in your deity is represented in an extremely unusual way that some might call heretical.

  • Unimpeded Step (liberator cause) - With a burst of divine liberation, your spur your ally's movement.

  • Weight of Guilt (redeemer cause) - Guilt clouds the minds of those who ignore your Glimpse of Redemption.


2nd Level Champion Feats

  • Esoteric Oath (tenets of good)- You've sworn an oath to slay the alien abominations that lurk in the remote corners of Golarion.

  • Fiendsbane Oath (tenets of good) - You've sworn an oath to banish the corruption of fiends to the dark planes they call home.

  • Shining Oath (tenets of good) - You've sworn an oath to put the undead to rest.

  • Vengeful Oath (paladin cause) - You've sworn an oath to hunt down wicked evildoers and bring them to judgment.


4th Level Champion Feats

  • Accelerating Touch (lay on hands) - Your healing energies are infused with bounding energy.

  • Aura of Courage (tenets of good) - You stand strong in the face of danger and inspire your allies to do the same.

  • Divine Health (tenets of good) - Your faith makes you resistant to disease.

  • Mercy - Your touch relieves fear and restores movement.


6th Level Champion Feats

  • Litany Against Wrath (tenets of good) - You excoriate a foe for its wrath against goodly creatures.

  • Loyal Warhorse (divine ally - steed) - You and your mount have grown closer, and your loyalty to each other is unbreakable.

  • Shield Warden (tenets of good, divine ally - shield) - You use your shield to protect your allies as well as yourself.

  • Smite Evil (tenets of good, divine ally - blade) - Your blade ally becomes an even more powerful tool against evildoers.


8th Level Champion Feats

  • Advanced Deity's Domain (Deity's Domain) - Through your conviction, you have glimpsed the deeper secrets of your deity's domain.

  • Greater Mercy (Mercy) - Your faith enhances your ability to remove conditions.

  • Heal Mount (divine ally - steed, lay on hands) - Your devotion to your mount manifests as a surge of positive energy.

  • Quick Block - You can block with your shield instinctively.

  • Sacrifice Armor - With divine awareness, you twist your body to lessen the impact of an attack.

  • Second Ally (divine ally) - Your inner grace attracts the attention of a second protective spirit.


10th Level Champion Feats

  • Devoted Focus - Your devotion is strong enough to increase your focus to incredible heights.

  • Elucidating Mercy (Mercy) - Your mercy grants clarity to those around you just when they need it most.

  • Imposing Destrier (divine ally - steed, Loyal Warhorse) - Under your care, your mount has realized its innate potential.

  • Litany Against Sloth (tenets of good) - You rail against the sin of sloth, turning a foe's laziness against it.

  • Radiant Blade Spirit (divine ally - blade)- Your divine ally radiates power, enhancing your chosen weapon.

  • Resilient Touch (lay on hands) - Your healing energies create an aura of protection that defends your allies against more than just blades and arrows.

  • Shield of Reckoning (Shield Warden) - When you shield your ally against an attack, you call upon your power to protect your ally further.


12th Level Champion Feats

  • Affliction Mercy (Mercy) - The divine grace that flows through you grants reprieve from an affliction.

  • Aura of Faith (tenets of good) - You radiate an aura of pure belief that imbues your attacks and those of nearby allies with holy power.

  • Blade of Justice (tenets of good) - You call upon divine power and make a weapon or unarmed Strike against a foe you have witnessed harming an ally or innocent.

  • Divine Wall - You use your shield to harry your enemies, preventing them from stepping away from or around you.

  • Enforce Oath (you've sworn an oath against a specific type of creature) - You call on your oath to embolden you in combat.

  • Lasting Doubt (redeemer cause) - When you cast doubt upon your foes, the effect lasts longer than usual.

  • Liberating Stride (liberator cause) - Your allies can move farther when you release them from harm.


14th Level Champion Feats

  • Anchoring Aura (Fiendsbane Oath) - Your aura hampers fiends' teleporation.

  • Aura of Life (Shining Oath) - Your aura protects against necromantic effects.

  • Aura of Preservation (Esoteric Oath) - Your aura protects against the twisting powers of aberrations.

  • Aura of Vengeance (exalt, Vengeful Oath) - When you call upon others to take retribution, you also guide their aim.

  • Greater Interpose (Sacrifice Armor) - Your divine grace empowers you to avoid hits when you otherwise could not.

  • Wyrmbane Aura (Dragonslayer Oath) - Your aura protects against destructive energies and dragons' breath.

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