Key Terms
You'll see the following key terms in many champion class features.
Flourish: Flourishes are techniques that require too much exertion to perform a large number in a row. You can use only 1 action with the flourish trait per turn.
Metamagic: These actions tweak your spells. You must use a metamagic action directly before Casting the Spell you want to alter. If you use any action (including free actions and reactions) other than Cast a Spell directly after, you waste the benefits of the metamagic action. Effects added by a metamagic action are part of the spell's effect, not of the metamagic action.
Oath: Oaths add an additional tenet to your code. You can usually have only one feat with this trait.
Every level at which you gain a Champion feat, select one of the following feats. You must satisfy any prerequisites before taking the feat.
1st Level Champion Feats
- Deity's Domain - You embody an aspect of your deity.
- Desperate Prayer - You call out to your deity in a plea for their aid.
- Ranged Reprisal (paladin cause) - You can use Retributive Strike with a ranged weapon.
- Splinter Faith - Your faith in your deity is represented in an extremely unusual way that some might call heretical.
- Unimpeded Step (liberator cause) - With a burst of divine liberation, your spur your ally's movement.
- Weight of Guilt (redeemer cause) - Guilt clouds the minds of those who ignore your Glimpse of Redemption.
2nd Level Champion Feats
- Divine Grace - You call upon your deity's grace.
- Dragonslayer Oath (tenets of good) - You've sworn to slay evil dragons.
- Esoteric Oath (tenets of good)- You've sworn an oath to slay the alien abominations that lurk in the remote corners of Golarion.
- Fiendsbane Oath (tenets of good) - You've sworn an oath to banish the corruption of fiends to the dark planes they call home.
- Shining Oath (tenets of good) - You've sworn an oath to put the undead to rest.
- Vengeful Oath (paladin cause) - You've sworn an oath to hunt down wicked evildoers and bring them to judgment.
4th Level Champion Feats
- Accelerating Touch (lay on hands) - Your healing energies are infused with bounding energy.
- Aura of Courage (tenets of good) - You stand strong in the face of danger and inspire your allies to do the same.
- Divine Health (tenets of good) - Your faith makes you resistant to disease.
- Mercy - Your touch relieves fear and restores movement.
6th Level Champion Feats
- Attack of Opportunity - You swat a foe that leaves an opening.
- Invigorating Mercy (Mercy) - Your divine touch rejuvenates the weak and tired.
- Litany Against Wrath (tenets of good) - You excoriate a foe for its wrath against goodly creatures.
- Loyal Warhorse (divine ally - steed) - You and your mount have grown closer, and your loyalty to each other is unbreakable.
- Shield Warden (tenets of good, divine ally - shield) - You use your shield to protect your allies as well as yourself.
- Smite Evil (tenets of good, divine ally - blade) - Your blade ally becomes an even more powerful tool against evildoers.
8th Level Champion Feats
- Advanced Deity's Domain (Deity's Domain) - Through your conviction, you have glimpsed the deeper secrets of your deity's domain.
- Greater Mercy (Mercy) - Your faith enhances your ability to remove conditions.
- Heal Mount (divine ally - steed, lay on hands) - Your devotion to your mount manifests as a surge of positive energy.
- Quick Block - You can block with your shield instinctively.
- Sacrifice Armor - With divine awareness, you twist your body to lessen the impact of an attack.
- Second Ally (divine ally) - Your inner grace attracts the attention of a second protective spirit.
10th Level Champion Feats
- Devoted Focus - Your devotion is strong enough to increase your focus to incredible heights.
- Elucidating Mercy (Mercy) - Your mercy grants clarity to those around you just when they need it most.
- Imposing Destrier (divine ally - steed, Loyal Warhorse) - Under your care, your mount has realized its innate potential.
- Litany Against Sloth (tenets of good) - You rail against the sin of sloth, turning a foe's laziness against it.
- Radiant Blade Spirit (divine ally - blade)- Your divine ally radiates power, enhancing your chosen weapon.
- Resilient Touch (lay on hands) - Your healing energies create an aura of protection that defends your allies against more than just blades and arrows.
- Shield of Reckoning (Shield Warden) - When you shield your ally against an attack, you call upon your power to protect your ally further.
12th Level Champion Feats
- Affliction Mercy (Mercy) - The divine grace that flows through you grants reprieve from an affliction.
- Amplifying Touch (lay on hands) - Your healing energies empower attacks.
- Aura of Faith (tenets of good) - You radiate an aura of pure belief that imbues your attacks and those of nearby allies with holy power.
- Blade of Justice (tenets of good) - You call upon divine power and make a weapon or unarmed Strike against a foe you have witnessed harming an ally or innocent.
- Champion's Sacrifice (tenets of good) - You can suffer so that others might live.
- Divine Wall - You use your shield to harry your enemies, preventing them from stepping away from or around you.
- Enforce Oath (you've sworn an oath against a specific type of creature) - You call on your oath to embolden you in combat.
- Lasting Doubt (redeemer cause) - When you cast doubt upon your foes, the effect lasts longer than usual.
- Liberating Stride (liberator cause) - Your allies can move farther when you release them from harm.
14th Level Champion Feats
- Anchoring Aura (Fiendsbane Oath) - Your aura hampers fiends' teleporation.
- Aura of Life (Shining Oath) - Your aura protects against necromantic effects.
- Aura of Preservation (Esoteric Oath) - Your aura protects against the twisting powers of aberrations.
- Aura of Righteousness (tenets of good) - Your righteous aura dampens evils might.
- Aura of Vengeance (exalt, Vengeful Oath) - When you call upon others to take retribution, you also guide their aim.
- Divine Reflexes - You can use your Champion's Reaction more often.
- Greater Interpose (Sacrifice Armor) - Your divine grace empowers you to avoid hits when you otherwise could not.
- Litany of Righteousness (tenets of good) - You call upon righteousness to expose an evil foe's weakness.
- Wyrmbane Aura (Dragonslayer Oath) - Your aura protects against destructive energies and dragons' breath.
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