Upon becoming a druid, you align yourself with a druidic order, which grants you a class feat, an order spell (see below), and an additional trained skill tied to your order. While you'll always be a member of your initial order, it's not unheard of for a druid to request to study with other orders in search of greater understanding of the natural world, and PC druids are among the most likely to blend the powers of different orders.
Order spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to commune with local nature spirits or otherwise tend to the wilderness in a way befitting your order.
Focus spells are automatically heightened to half your level rounded up, much like cantrips. Focus spells don't require spell slots to cast, and you can't cast them using spell slots. Selecting druid feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 points. The full rules for focus spells can be found here
Animal Order
You have a strong connection to beasts, and you are allied with a beast companion.
- You are trained in Athletics.
- You gain the Animal Companion druid feat.
- You gain the heal animal order spell.
- Committing wanton cruelty to animals or killing animals unnecessarily is anathema to your order. (This doesn’t prevent you from defending yourself against animals or killing them cleanly for food).
Flame Order
You feel a kinship with flames and can use them for succor and destruction.
- You are trained in Acrobatics.
- You gain the Fire Lung druid feat.
- You gain the wildfire order spell.
- Allowing unnatural fires to spread or preventing natural fires from occurring in a way that harms the environment are anathema to your order (this doesn't prevent you from using fire destructively or force you to combat a controlled or natural fire).
Leaf Order
You revere plants and the bounty of nature, acting as both a gardener and warden for the wilderness, teaching sustainable techniques to communities, and helping areas regrow after disasters or negligent humanoid expansion.
- You are trained in Diplomacy.
- You gain the Leshy Familiar druid feat.
- You gain the goodberry order spell, and you increase the number of Focus Points in your focus pool by 1.
- Committing wanton cruelty to plants or killing plants unnecessarily is anathema to your order. (This doesn’t prevent you from defending yourself against plants or harvesting them when necessary for survival).
Stone Order
You're as enduring as stone, and you take comfort in its steadfast presence, both natural and worked.
- You are trained in Crafting.
- You gain the Steadying Stone druid feat.
- You gain the crushing ground order spell.
- Poisoning or polluting the land and heedlessly carving the earth to plunder its natural resources are anathema to your order (this doesn't prevent you from responsibly digging or mining).
Storm Order
You carry the fury of the storm within you, channeling it to terrifying effect and riding the winds through the sky.
- You are trained in Acrobatics.
- You gain the Storm Born druid feat.
- You gain the tempest surge order spell.
- Polluting the air or allowing those who cause major air pollution or climate shifts to go unpunished is anathema to your order. (This doesn’t force you to take action against merely potential harm to the environment or to sacrifice yourself against an obviously superior foe).
Wave Order
Water is the source of life, and you've learned to shape how it flows.
- You are trained in Medicine.
- You gain the Shore Step druid feat.
- You gain the rising surf order spell.
- Polluting water or or allowing those who pollute water sources to go unpunished is anathema to your order (this doesn't force you to take action against potential water pollution or sacrifice yourself against an obviously superior foe).
Wild Order
The savage, uncontrollable call of the natural world infuses you, granting you the ability to change your shape and take on the ferocious form of a wild creature.
- You are trained in Intimidation.
- You gain the Wild Shape druid feat.
- You gain the wild morph order spell.
- Becoming fully domesticated by the temptations of civilization is anathema to your order. (This doesn’t prevent you from buying and using processed goods or staying in a city for an adventure, but you can never come to rely on these conveniences or truly call such a place your permanent home).
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