Druid Feats

Key Terms

You'll see the following key terms in many druid class features.

Metamagic: These actions tweak your spells. You must use a metamagic action directly before Casting the Spell you want to alter. If you use any action (including free actions and reactions) other than Cast a Spell directly after, you waste the benefits of the metamagic action. Effects added by a metamagic action are part of the spell's effect, not of the metamagic action.



Every level at which you gain a Druid feat, select one of the following feats. You must satisfy any prerequisites before taking the feat.


1st Level Druid Feats

  • Animal Companion (animal order) - You gain the service of a young animal companion that travels with you.

  • Fire Lung (flame order) - A lifetime of proximity to flames has inured your lungs and eyes to smoke.

  • Leshy Familiar (leaf order) - You gain a leshy familiar, a tiny plant that embodies one of the many spirits of nature.

  • Nature's Wrath -  Your connection to nature grants you great destructive power.

  • Shore Step (wave order) - The shallows and tide pools have always called to you and let you pass unhindered.

  • Steadying Stone (stone order) - The earth has taught you how to remain unyielding and firm.

  • Storm Born (storm order) - You are at home out in the elements, reveling in the power of nature unleashed.

  • Verdant Weapon - You cultivate a seed that can sprout into a wooden staff, vine whip, or another weapon.

  • Widen Spell - You manipulate the energy of your spell, causing it to spread out and affect a wider area.

  • Wild Shape (wild order) - You are one with the wild, always changing and adapting to meet any challenge.


2nd Level Druid Feats

  • Enhanced Familiar (you have a familiar) - You infuse your familiar with additional primal energy, increasing its abilities.

  • Order Explorer - You have learned the secrets of another druidic order.

  • Poison Resistance - Repeated exposure to toxic reagents has fortified your body against poisons of all kinds.


4th Level Druid Feats

  • Fire Resistance (flame order) - Fire is reluctant to bring its full force to bear against you.

  • Form Control (Str 14, Wild Shape) - With additional care and effort, you can take on an alternate form for a longer period of time.

  • Leshy Familiar Secrets (leaf order) - The leaf order's secrets allow your familiar to take advantage of its leshy form.

  • Mature Animal Companion (Animal Companion) - Your animal companion grows up, becoming a mature animal companion, which grants it additional capabilities.

  • Natural Swimmer (wave order) - Water flows around you, letting you cut through the waves as if you were born to it.

  • Order Magic (Order Explorer) - You have delved deeper into the teaching of a new order, gaining access to a coveted order spell.

  • Sheltering Cave (stone order) - You commune with the spirits of the earth to make a small shelter.

  • Thousand Faces (Wild Shape) - Your form is as mutable as the weather, changing to meet your whim.

  • Woodland Stride (leaf order) - You can always find a path, almost as if foliage parted before you.


6th Level Druid Feats

  • Advanced Elemental Spell (flame, stone, storm, or wave order) - Your connection to one of the great elemental aspects of nature deepens.

  • Current Spell - As you use your magic to manipulate air or water, you divert some of its currents to form a barrier around you.

  • Green Empathy (leaf order) - You can communicate with plants on a basic level and use Diplomacy to Make an Impression on them and to make very simple Requests of them.

  • Insect Shape (Wild Shape) - Your understanding of life expands, allowing you to mimic a wider range of creatures.

  • Storm Retribution (storm order, tempest surge) - You lash out, directing a burst of storming fury toward a creature that has harmed you.


8th Level Druid Feats

  • Deimatic Display (trained in intimidation) - Imitating animal threat displays, you make yourself appear larger and more imposing.

  • Ferocious Shape (Wild Shape) - You have mastered the shape of ferocious dinosaurs.

  • Fey Caller -  You have learned some of the tricks the fey use to bend primal magic toward illusions and trickery.

  • Fiery Retort (flame order) - You sear an attacker with a wave of flame.

  • Incredible Companion (Mature Animal Companion) - Your animal companion continues to grow and develop.

  • Soaring Shape (Wild Shape) - Wings free you from the shackles of the ground below.

  • Wind Caller (storm order) - You bid the winds to lift and carry you through the air.


10th Level Druid Feats

  • Elemental Shape (Wild Shape) - You understand the fundamental elements of nature such that you can imbue them into your body.

  • Harden Flesh (stone order) - You fortify your skin with minerals drawn from earth and stone.

  • Plant Shape (leaf order or Wild Shape) - You can take the form of a plant creature.

  • Pristine Weapon (Verdant Weapon) - Your verdant weapon can cut through the resistances of magical creatures.

  • Side by Side (Animal Companion) - You and your animal companion fight in tandem, distracting your foes and keeping them off balance.


12th Level Druid Feats

  • Dragon Shape (Soaring Shape) - You can take on the form of some of the world’s most fearsome creatures.

  • Green Tongue (Green Empathy) - You share a special kinship with all things green and living.

  • Primal Focus - Your connection to nature is particularly strong, and the spirits of nature flock around you, helping you replenish your focus.

  • Primal Summons (Call of the Wild) - Whenever you summon an ally, you can empower it with the elemental power of air, earth, fire, or water.

  • Purifying Spell (wave order) - You purify the water within a creature's body to cleanse them of illness.

  • Wandering Oasis (master in Survival) - You're surrounded by soothing energy.


14th Level Druid Feats

  • Reactive Transformation (Wild Shape; Dragon Shape, Elemental Shape, Plant Shape, or Soaring Shape) - You transform reflexively when in danger.

  • Sow Spell - You fold your spell into a seed.

  • Specialized Companion (Incredible Companion) - Your animal companion continues to grow in power and ability, and it is now cunning enough to become specialized.

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