Key Terms
You'll see the following key terms in many druid class features.
Metamagic: These actions tweak your spells. You must use a metamagic action directly before Casting the Spell you want to alter. If you use any action (including free actions and reactions) other than Cast a Spell directly after, you waste the benefits of the metamagic action. Effects added by a metamagic action are part of the spell's effect, not of the metamagic action.
Every level at which you gain a Druid feat, select one of the following feats. You must satisfy any prerequisites before taking the feat.
1st Level Druid Feats
- Animal Companion (animal order) - You gain the service of a young animal companion that travels with you.
- Fire Lung (flame order) - A lifetime of proximity to flames has inured your lungs and eyes to smoke.
- Leshy Familiar (leaf order) - You gain a leshy familiar, a tiny plant that embodies one of the many spirits of nature.
- Nature's Wrath - Your connection to nature grants you great destructive power.
- Reach Spell - You can extend your spells' range.
- Shore Step (wave order) - The shallows and tide pools have always called to you and let you pass unhindered.
- Steadying Stone (stone order) - The earth has taught you how to remain unyielding and firm.
- Storm Born (storm order) - You are at home out in the elements, reveling in the power of nature unleashed.
- Verdant Weapon - You cultivate a seed that can sprout into a wooden staff, vine whip, or another weapon.
- Widen Spell - You manipulate the energy of your spell, causing it to spread out and affect a wider area.
- Wild Shape (wild order) - You are one with the wild, always changing and adapting to meet any challenge.
2nd Level Druid Feats
- Call of the Wild - You call upon the creatures of nature to come to your aid.
- Enhanced Familiar (you have a familiar) - You infuse your familiar with additional primal energy, increasing its abilities.
- Order Explorer - You have learned the secrets of another druidic order.
- Poison Resistance - Repeated exposure to toxic reagents has fortified your body against poisons of all kinds.
4th Level Druid Feats
- Elemental Summons - You can call the four elements to you.
- Fire Resistance (flame order) - Fire is reluctant to bring its full force to bear against you.
- Form Control (Str 14, Wild Shape) - With additional care and effort, you can take on an alternate form for a longer period of time.
- Leshy Familiar Secrets (leaf order) - The leaf order's secrets allow your familiar to take advantage of its leshy form.
- Mature Animal Companion (Animal Companion) - Your animal companion grows up, becoming a mature animal companion, which grants it additional capabilities.
- Natural Swimmer (wave order) - Water flows around you, letting you cut through the waves as if you were born to it.
- Order Magic (Order Explorer) - You have delved deeper into the teaching of a new order, gaining access to a coveted order spell.
- Sheltering Cave (stone order) - You commune with the spirits of the earth to make a small shelter.
- Thousand Faces (Wild Shape) - Your form is as mutable as the weather, changing to meet your whim.
- Woodland Stride (leaf order) - You can always find a path, almost as if foliage parted before you.
6th Level Druid Feats
- Advanced Elemental Spell (flame, stone, storm, or wave order) - Your connection to one of the great elemental aspects of nature deepens.
- Current Spell - As you use your magic to manipulate air or water, you divert some of its currents to form a barrier around you.
- Green Empathy (leaf order) - You can communicate with plants on a basic level and use Diplomacy to Make an Impression on them and to make very simple Requests of them.
- Insect Shape (Wild Shape) - Your understanding of life expands, allowing you to mimic a wider range of creatures.
- Steady Spellcasting - You don't lose spells easily.
- Storm Retribution (storm order, tempest surge) - You lash out, directing a burst of storming fury toward a creature that has harmed you.
8th Level Druid Feats
- Deimatic Display (trained in intimidation) - Imitating animal threat displays, you make yourself appear larger and more imposing.
- Ferocious Shape (Wild Shape) - You have mastered the shape of ferocious dinosaurs.
- Fey Caller - You have learned some of the tricks the fey use to bend primal magic toward illusions and trickery.
- Fiery Retort (flame order) - You sear an attacker with a wave of flame.
- Incredible Companion (Mature Animal Companion) - Your animal companion continues to grow and develop.
- Soaring Shape (Wild Shape) - Wings free you from the shackles of the ground below.
- Wind Caller (storm order) - You bid the winds to lift and carry you through the air.
10th Level Druid Feats
- Elemental Shape (Wild Shape) - You understand the fundamental elements of nature such that you can imbue them into your body.
- Harden Flesh (stone order) - You fortify your skin with minerals drawn from earth and stone.
- Healing Transformation - You can take advantage of shapechanging magic to close wounds and patch injuries.
- Overwhelming Energy - You alter your spells to overcome resistances.
- Plant Shape (leaf order or Wild Shape) - You can take the form of a plant creature.
- Pristine Weapon (Verdant Weapon) - Your verdant weapon can cut through the resistances of magical creatures.
- Side by Side (Animal Companion) - You and your animal companion fight in tandem, distracting your foes and keeping them off balance.
12th Level Druid Feats
- Dragon Shape (Soaring Shape) - You can take on the form of some of the world’s most fearsome creatures.
- Green Tongue (Green Empathy) - You share a special kinship with all things green and living.
- Primal Focus - Your connection to nature is particularly strong, and the spirits of nature flock around you, helping you replenish your focus.
- Primal Summons (Call of the Wild) - Whenever you summon an ally, you can empower it with the elemental power of air, earth, fire, or water.
- Purifying Spell (wave order) - You purify the water within a creature's body to cleanse them of illness.
- Wandering Oasis (master in Survival) - You're surrounded by soothing energy.
14th Level Druid Feats
- Reactive Transformation (Wild Shape; Dragon Shape, Elemental Shape, Plant Shape, or Soaring Shape) - You transform reflexively when in danger.
- Sow Spell - You fold your spell into a seed.
- Specialized Companion (Incredible Companion) - Your animal companion continues to grow in power and ability, and it is now cunning enough to become specialized.
- Timeless Nature - With primal magic sustaining you, you cease aging.
- Verdant Metamorphosis (leaf order) - You transform into a plant version of yourself.
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