Key Terms
You'll see the following key terms in many fighter class features.
Flourish: Actions with this trait are special techniques that require too much exertion for you to perform frequently. You can use only 1 action with the flourish trait per turn.
Open: These maneuvers work only as the first salvo in the attacks you make on your turn. You can use an action with the open trait only if you haven't used an action with the attack or open trait yet this turn.
Press: Actions with this trait allow you to follow up earlier attacks. An action with the press trait can be used only if you are currently affected by a multiple attack penalty. You can't use a press action when it's not your turn, even if you use the Ready activity.
Some actions with the press trait also grant an effect on a failure. The effects that are added on a failure don't apply on a critical failure. If your press action succeeds, you can choose to apply the failure effect instead. (For example, you may wish to do this when an attack deals no damage due to resistance.)
Stance: A stance is a general combat strategy that you enter by using an action with the stance trait, and you remain in for some time. A stance lasts until you get knocked outunconscious, until its requirements (if any) are violated, until the encounter ends, or until you enter a new stance, whichever comes first. After you take an action with the stance trait, you can't take another one for 1 round. You can enter or be in a stance only in encounter mode.
Every level at which you gain a Fighter feat, select one of the following feats. You must satisfy any prerequisites before taking the feat.
1st Level Fighter Feats
- Combat Acumen - You make a telegraphed attack to learn about your foe.
- Double Slice - You lash out at your foe with both weapons.
- Exacting Strike - You make a controlled attack, fully accounting for your momentum.
- Point-Blank Shot - You take aim to pick off nearby enemies quickly.
- Power Attack - You unleash a particularly powerful attack that clobbers your foe but leaves you a bit unsteady.
- Reactive Shield - You can snap your shield into place just as you would take a blow, avoiding the hit at the last second.
- Snagging Strike - You combine an attack with quick grappling moves to throw an enemy off balance as long as it stays in your reach.
- Sudden Charge - With a quick sprint, you dash up to your foe and swing.
2nd Level Fighter Feats
- Aggressive Block - You push back as you block the attack, knocking your foe away or off balance.
- Assisting Shot - With a quick shot, you interfere with a foe in combat.
- Brutish Shove - Throwing your weight behind your attack, you hit you opponent hard enough to make it stumble back.
- Combat Grab - You swipe at your opponent and grab at them.
- Dragging Strike - You aim your weapon to snag a foe's armor, clothing, or flesh to pull them closer.
- Dueling Parry - You can parry attacks against you with your one-handed weapon.
- Intimidating Strike - Your blow not only wounds creatures but also shatters their confidence.
- Lunge - Extending your body to its limits, you attack an enemy that would normally be beyond your reach.
4th Level Fighter Feats
- Barreling Charge (trained in Athletics) - You rush forward, moving enemies aside to reach your foe.
- Double Shot - You shoot twice in blindingly fast succession.
- Dual-Handed Assault - You snap your free hand over to grip your weapon just long enough to add momentum and deliver a more powerful blow to your opponent.
- Knockdown (trained in Athletics) - You make an attack to knock a foe off balance, then follow up immediately with a sweep to topple them.
- Parting Shot - You jump back and fire a quick shot that catches your opponent off guard.
- Powerful Shove (Aggressive Block or Brutish Shove) - You can push larger foes around with your attack.
- Quick Reversal - You turn your foes’ flanking against them with a quick reverse.
- Shielded Stride - When your shield is up, your enemies’ blows can’t touch you.
- Swipe - You make a wide, arcing swing.
- Twin Parry - You use your two weapons to parry attacks.
6th Level Fighter Feats
- Advanced Weapon Training - You’ve studied the art of wielding an advanced weapon.
- Advantageous Assault - When an enemy’s movement is compromised, you deliver a more deadly blow.
- Dazing Blow - You pummel a held foe, hoping to stagger them.
- Disarming Stance (trained in Athletics) - You adopt a fencing stance that improves your control over your weapon.
- Furious Focus (Power Attack) - You’ve learned to maintain your balance even when swinging furiously.
- Guardian's Deflection - You use your weapon to deflect the attack against your ally.
- Reflexive Shield - You can use your shield to fend off the worst of area effects and other damage.
- Revealing Stab - You drive your piercing weapon into an imperceptible foe, revealing its location to your allies.
- Shatter Defenses - Your offense exploits your enemy’s fear. Make a melee Strike against a frightened creature.
- Shield Warden - You use your shield to protect your allies as well as yourself.
- Triple Shot - You can quickly fire multiple shots with greater control.
8th Level Fighter Feats
- Blind-Fight (master in Perception) - Your battle instincts make you more aware of concealed and invisible opponents.
- Disorienting Opening (Attack of Opportunity) - You use your foes' openings to expose even greater weaknesses.
- Dueling Riposte (Dueling Parry) - You riposte against your flailing enemy.
- Felling Strike - Your attack can ground an airborne foe.
- Incredible Aim - By spending a moment to focus, you can ensure your attack strikes true.
- Mobile Shot Stance - Your shots become nimble and deadly.
- Positioning Assault - With punishing blows, you force your opponent into position.
- Quick Shield Block (shield block, Reactive Shield) - You can bring your shield into place with hardly a thought.
- Resounding Bravery (bravery) - Even your fears serve as fuel for your fighting spirit.
- Sudden Leap - You swing at a foe while mid-leap.
10th Level Fighter Feats
- Agile Grace - Your graceful moves with agile weapons are beyond compare.
- Certain Strike - Even when you don’t hit squarely, you can still score a glancing blow.
- Combat Reflexes - You are particularly swift at punishing foes who leave you openings.
- Cut from the Air - You can knock aside ranged attacks.
- Debilitating Shot - Aiming for a weak point, you impede your foe with a precise shot.
- Disarming Twist (trained in Athletics) - After your initial attack redirects your foe’s defenses, your follow-up wrests their weapon from their grasp.
- Disruptive Stance - The slightest distraction can provoke your wrath, and you’re prepared to foil enemies’ actions.
- Fearsome Brute - Fear makes your foes weak and more vulnerable to your attacks.
- Improved Knockdown (Knockdown) - You can dash your foe to the ground with a single blow.
- Overpowering Charge (Barreling Charge) - You trample your foes as you charge past them.
- Twin Riposte - A clever parry with one weapon leaves your opponent open to an attack with the other weapon.
12th Level Fighter Feats
- Brutal Finish - Your final blow can make an impact even if it rebounds off a foe’s defenses.
- Dueling Dance (Dueling Parry) - Using your free hand as pivot and balance, you both attack and defend with your weapon.
- Flinging Shove (Aggressive Block or Brutish Shove) - Your opponets go even farther when push them around.
- Improved Dueling Riposte (Dueling Riposte) - Your weapon whirls and darts, striking foes whenever the opportunity presents itself.
- Lunging Stance (attack of opportunity, Lunge) - Your body coiled to strike, you can lash out at distant enemies.
- Paragon's Guard - Once you’ve had a moment to set your stance, you always have your shield ready without a thought.
- Spring Attack - Springing away from one foe, you Strike at another.
14th Level Fighter Feats
- Desperate Finisher - You throw everything into one last press.
- Determination - Your training allows you to shrug off your foes’ spells and conditions when the need is dire.
- Guiding Finish - Using your weapon as a lever, you force your opponent to end up right where you want them.
- Guiding Riposte (Dueling Riposte) - By shifting your weight and angling your weapon, you guide your opponent to a more favorable position.
- Improved Twin Riposte (Twin Riposte) - Your weapons are a blur, blocking and biting at your foes.
- Stance Savant - When there’s imminent danger, you drop into a stance with a mere thought.
- Two-Weapon Flurry - You lash out with both your weapons in a sudden frenzy.
- Whirlwind Strike - You attack all nearby adversaries.
No comments:
Post a Comment